Tomb Raider studio Crystal Dynamics wanted to reboot the action-adventure series to ensure that the franchise remained relevant to gamers and consumers, in the face of growing competition from titles such as Uncharted and Assassin's Creed.Speaking with SPOnG at Gamescom, global brand director Karl Stewart said, "We realised that
Tomb Raider had reached the point where it was successful, but the audience share had shrunk down because other games had started to come in and really push the boundaries of what engines were able to do.
"When you look at games like
Uncharted,
Assassin’s Creed or
Gears [
of War], everybody’s saying that those titles are raising the bar... I went and researched, looked at what was relevant to consumers and how it wasn’t just about the games we play but the entertainment we’re digesting.
"We believe that not only did we want to re-imagine
Tomb Raider to tell the story of a young girl, but also to look at how other mediums were influencing gamers, their interactions with games, the narrative and how the story plays, rather than just feature set and quality."
Read more in Part 1 of our massive Tomb Raider interview.