It's official - Codemasters has formally announced that GRID 2 is in development, and will be hitting Xbox 360, PlayStation 3 and PC in Summer 2013.
The original game surprised the world back in 2008 when it broke from Codies' traditional racing form and focused on damage, flashy visuals and arcade style gameplay. It also introduced the Flashback feature, allowing players to rewind time to fix mistakes. All those elements have been improved in GRID 2, along with a heavier emphasis on the handling and core experience.
Executive producer Clive Moody said, "GRID’s back and we’re going to make street, track and road racing exciting again. The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race."
The new TrueFeel Handling system, a feature that hits a sweetspot between real physics and accessible gameplay, aims to satisfy that. New multiplayer modes will hope to offer "extensive gameplay.... and a unique progression system," along with customisation options and integration with Codemaster's community portal RaceNet.
The trailer below unveils some new locations to race around in, including Chicago and Paris. There's also a lot of paint trading, wipeouts and car flips. Check it out - it's classy.