Having shown off its Agni's Philosophy" Final Fantasy (see that below) tech demo using the Luminous engine, in order to make us imagine Next Gen consoles, Square is now declaring that, "This Generation Has Been Way Too Long".
Speaking to GI.Biz, Square's Worldwide technology director Julien Merceron has pointed out a number of things, not the least relevant being: "PS3 and 360 haven't found a way to be as successful as PS2 was..." and there is more.
Mr Merceron says that, When hardware is too complex to target, it leads to a smaller number of titles available for launch, and then with fewer titles you end up not being able to sell your platform really well, so you actually start with a big disadvantage. PS3 and 360 haven't found a way to be as successful as PS2 was."
He then gets a bit impatient about the whole thing:
"Now you don't need to manage longevity by complexity of programming, because your longevity is ensured by your online model. And I would suggest that maybe we don't want long generations. We have Sony and Microsoft talking about this generation lasting 7,8,9 or even 10 years and it's the biggest mistake they've ever made."
"This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform. You could not do that with this generation though. So these developers went elsewhere to see if the grass was greener.
"They found web browsers, they found iOS, they found other things and a lot of them won't come back to the hardware platforms. So you could look at it that thanks to Microsoft and Sony and the length of this generation, it helped the emergence of other platforms and helped them get strong before the next hardware comes out."
We've got one question though: will NextGen awesome engines and graphicness actually lead to better gameplay and less trite narratives?