CCP hopes that it will re-ignite player interest in persistent MMO first-person shooters with the release of Dust 514 - pointing out that the integration between PlayStation 3 players and PC gamers using EVE Online will create a 'meaning' to gameplay that can't be found in Call of Duty."I think shooters are so short-lived is because they’re just a ‘fire and forget’ experience most of the time," lead game designer Kristoffer 'Stoffer' Touborg told SPOnG. "But if we have a shooter which receives an expansion every three months, then I don’t see why it can’t exist for a long time."
Touborg added that the ability for PC and console players to interact with one another is a unique selling point for the game, noting the carnage that will ensue from the different play strategies of the two platforms. "That’ll be the real ‘Welcome to
EVE Online’ message - the first time someone realises that they’re not just playing
Modern Warfare and nobody really gives a fuck what the point of the match is. I think that’s going to be significant."
Senior producer Jon Lander said that
Dust 514's integration with
EVE, the studio's intentions to support the game with regular expansions and a revamping of the factions system in the PC MMO to suit the nuances of the console experience are some of the reasons why its FPS will succeed. "You’ll fight to own some land, and you’ll get notifications on your PlayStation Vita or something that will inform you whenever another player is about to invade that land and take it for themselves. You become connected in a way that doesn’t really happen with other games.
"Can you remember that battle of
Call of Duty you had yesterday? No.
World of Tanks... I remember the last match that I played, but it didn’t mean anything. It was just a good 15 minutes of fun. Don’t get me wrong, I love
World of Tanks, it’s a great game. But this way, everything means so much more to you."
Click here to read the rest of the massive CCP interview on SPOnG.