Deus Ex: HR Director Sorry for Boss Balls-Up

Yes, they should have done better

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You made a proper balls-up of that didn't you? ADMIT IT!
You made a proper balls-up of that didn't you? ADMIT IT!
If you've not played Deus Ex: Human Revolution (reviewed here) the fact that Eidos/Square's gameplay director has just owned up to the Boss Battles being poor probably won't worry you. If you have played it...

Well, yes, for many people Deus Ex: Human Revolution was - as business folk would say - negatively impacted by the really horribly poor, brutal, misplaced and probably unnecessary boss fights that were shoehorned in there.

So, it's encouraging to hear that during his GDC talk called 'Reimagining a Classic' the game's gameplay director, Francois Lapikas, said of the fights: “We saw them as a thing to break up the pacing more than a way to test the player’s skill."

That, however, did not happen when the boss sections were put together by Grip Entertainment. Lapikas says that, “Play tests did flag the boss fights as a problem, but they didn’t flag the severity of it.”

Looking back at how these elements of the game made it through so that gamers paid money for them, he says, "we should have put more effort into them. I’m truly sorry about that. Next time we’re gonna think about it more.”

Too bloody right, but well done him for owning up. Well done.

Source: GameInformer.

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