Remedy: Old Movies Are Respected; Old Games Aren't

Alan Wake PC wasn't made for the commercial factor.

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Remedy: Old Movies Are Respected; Old Games Aren't
Alan Wake is to finally make its way on PC on March 2nd - but is it too late for the action-thriller to thrive on the platform, so long after the Xbox 360's release? Remedy seems to think so, revealing that the main reason for the PC version's existence is to simply keep a promise to its fans.

On the argument that PC gamers may well have become bored of waiting for Alan Wake and moved on? "I think it’s such a shame that games become ‘old’ within a month or two. Movies certainly don’t - there’s a large amount of old movies that you can pick up in a shop and still enjoy. People respect that medium," said Oskari Häkkinen, head of franchise development at Remedy, in an interview with SPOnG.

"But video games become old very quickly, which is unfortunate, and I completely understand the feeling [of PC gamers losing interest due to a game's age]. But from a technical and visual perspective, the game is still very current. The fact that it’s been out for just under two years shouldn’t matter, but unfortunately it does quite often," he added.

As a result, Remedy isn't looking at Alan Wake PC as a big money-grabber. "For people who have played the game before... I’m not expecting them to necessarily go out and pick it up. Of course, if they enjoyed it so much that they want to play it again with even higher fidelity and higher resolutions, then that’s okay. But, if you haven’t played it before, then the game is up to speed with any other [new release] game that’s out there."

The PC version includes graphical improvements, high-resolution textures, stereoscopic 3D support and the ability to remove the HUD. A Collector's Edition will feature a bonus disc with various documentary videos, as well as a 144-page book. Häkkinen explains why it felt it needed to finish off the PC version.

"We have a deep heritage of PC gaming, and this is something that we’ve always wanted to do. It’s less about the commercial aspect - more about the promise and about who we are as game developers. It's something that we needed to do for us."

The full fascinating interview will be published on SPOnG tomorrow. Don't miss it!
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