Codemasters are going to great lengths to ensure that the engine sounds in the forthcoming PS2 version of TOCA are lifelike. A Semi-Anechoic Chassis Dynamometer, a rolling road chamber, is being used to record cars as they are pushed to their performance limits.
“Using this method to generate the sounds for TOCA is really a very stable, and scientific way of recording car sounds but it has rarely been used to this extent for a computer game.” Says Tim Bartlett, Audio Manager for Codemasters.
“Codemasters has long been a leader in race game sound, having employed similar innovative methods for earlier TOCA games on PSOne. For TOCA Race Driver, the audio processing power of the new gaming platforms enables an advanced system to get the very best meaty sound effects. The recording at MIRA has given us excellent material to work with.”
The TOCA series was brilliant on the PlayStation. Even Gran Turismo 3 could learn a thing or two about driver artificial intelligence and car damage from these games.
TOCA Race Driver is scheduled for release early next year.