Motorstorm director Matt Southern has said that implementing 3D into a video game doesn't put a huge strain on CPU resources. That argument is "bollocks," apparently. However, splitscreen 3D would be, well, retro...
"You do need a little bit more processing power, but I don't think it's quite the hit that some people are claiming," Southern said over the weekend during a presentation of Motorstorm: Apocalypse. "That might just be the fact that we've been doing it for years now and have kind of got really optimal code.
"I've seen people say that it takes a huge chunk of the processing power. Bollocks. It takes a little."
Southern admitted, however, that resolution can take a hit when creating games in 3D - because "you're basically drawing the game twice. It's a bit like split-screen, which is why there's no 3D split-screen, because then it would look like a Spectrum game."
Motorstorm: Apocalypse will be hitting the PS3 in Spring 2011.