Batman R.I.P.'s Grant Morrison: Why Can't Movies Learn from Games?

As Prince of Persia director slams games.

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Grant Morrison
Grant Morrison
Grant Morrison, the comics savant behind titles and stories such as All Star Superman, The Invisibles and Batman R.I.P., has questioned the lack of videogames narrative techniques in other media such as the movies.

Discussing Sinatoro, a movie he is currently penning, Morrison told Comic Book Resources: "This was an effort to do something new, and we were looking at stuff like video games in the way that people are now experiencing narrative in a very different way. Old movies were based on theatre, which is based on rules that go back to Aristotle and the Greeks.

"And I'm sitting there in the 50th hour of Just Cause, and thinking 'this isn't a movie, there's a story here but I'm kind of participating in a new way'. So, why isn't this being reflected in the other storytelling media?"

Offering up a bit of understanding, he went on, "I know it's harder to do, but it's a way of taking an approach that maybe no-one's thought of before and saying, 'let's try some of the ways that videogames work and the way that narrative works in those games', because you can skip the cutscenes in a game, which most of us do, and yet still somehow understand the narrative. And I was thinking, 'that's what I was trying to do in Final Crisis almost, was to skip the cutscenes'."

Morrison has a bit of previous when it comes to relating games to other media. He wrote a screenplay for a film based on Midway's Area 51 (the film is, admittedly, sat somewhere in production limbo).

In any case, why aren't films taking narrative cues from games? Could it be that directors such as Prince of Persia's Mike Newell think that "You can’t do it (narrative) without the human drama. And the video game cannot do that. The video game can do all sorts of face-pulling, all sorts of: ‘I am a bad man, I have a mean jagged sword,’, but it can’t do any more than that."

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Comments

AN_D_K 29 Jul 2010 13:30
1/4
"Games have a way of making the story not matter so much and we need to bring this to other story-telling media"

Bah.
Andy P 30 Jul 2010 07:08
2/4
Prince of Persia director slams narrative and emotion in games... um, he didn't play Sands of Time while doing his research for the movie then?
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DoctorDee 30 Jul 2010 10:09
3/4
Stories in games just GET IN THE WAY of the action. As he says, we skip the cut scenes. Lack of story in films just results in scene after scene of pointless, meaningless action. Which seems to be the way Hollywood is going...

But I'm not sure a comics guy should be telling us about story. Grant Morrison stands head and shoulders above most in his (suddenly "serious") medium. Most comics' stories are trite and dire, and would barely deserve to see the light of day without any pretty pictures.
Just Endless 7 Sep 2010 05:04
4/4
And oddly enough, the Sands of Time movie has a worse plot than the Sands of Time game. Well, huh.
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