Dragon Quest Creator: Biggest Change in Gaming? People Don't Want to Stone Me

Massmarket acceptance of games marks the biggest change in industry.

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Dragon Quest Creator: Biggest Change in Gaming? People Don't Want to Stone Me
Yuji Horii of Dragon Quest fame has decided that the biggest change he's noticed in the games industry is that "Interviewers have become friendlier."

The Dragon Quest creator, also famous for his work on Chrono Trigger, spoke candidly in an interview about his latest work, Dragon Quest IX on the Nintendo DS, along with his thoughts on the current state of gaming culture. He notes that over the years, gaming has become accepted into the mainstream, which has led to interviews becoming more relaxed.

"When I started people would come to interview me, and just knowing that I worked in videogames—it was like people wanted to stone me, it was that bad. People thought of videogames as kind of a bad thing in society," Horii said. "Now people that come to interview me, they have grown up with videogames and they know what they are, they've experienced it.

"Thirty years ago, people who interviewed me had no idea what it was all about. That's made it a lot easier for me."

Dragon Quest IX caused a storm in Japan when it was released in July 2009. It's taken a whole year for the title to reach Western shores - North Americans are currently enjoying the hell out of the game (we Brits will have to wait until the 23rd July), and reviews are glowing with praise. Horii namechecked the 'A' given by 1Up, but lamented why "US reviewers are more negative towards turn-based battle systems."

For more opining from the great man himself, check out the full interview on IGN.

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