The two companies came together in Los Angeles to show off something very clever indeed: The rendering of Final Fantasy: The Spirits Within in real time.
This massive step forward was made possible using nVidia’s latest nfiniteFX shading technology, including vertex and pixel shaders, to overcome the technical challenges presented in creating realistic skin, hair, clothing and other organically moving aspects.
“This interactive demonstration of Final Fantasy is a major achievement for the 3D industry. The realism and subtleties of the images demonstrate the power of the programmable GPU that nVidia pioneered,” stated Jen-Hsun Huang, president and CEO at nVidia. “We’ve taken a giant step in visual computing. The work done by Square and nVidia is a glimpse of the future of video games and other interactive story telling experiences. We had a great time working with the talented team at Square. Their artist vision is inspiring.”
The new technology can render one frame in four tenths of a second, a massive step forward. In comparison, a single frame in the Final Fantasy movie took over 90 minutes to render.
“It has long been an artist’s dream to render CG animation in real-time,” stated Kazuyuki Hashimoto, CTO at Square USA. “This technology demonstration represents the future direction of digital 3D entertainment, simulating human emotions, movements and characteristics through the use of computer-generated graphics”
Square must be rubbing its hands with glee at the prospect of Final Fantasy XI or XII being presented in this way and to this level of perfection.