The head of indie developer Zombie Cow Studios, Dan Marshall, has
told Gamasutra that he feels all games journalists should be forced to make a computer game.
Developer of cult hits
Ben There, Dan That and
Time Gentlemen, Please!, Marshall spoke of his stint writing for publication PCZone whilst coding some of his first titles. "[I] wound up doing a 10-part series about what it's like to learn to code, and suddenly have to design gameplay elements, making sound effects, and balancing weapons and stuff... As a gamer, I always assumed that sort of thing was relatively simple, so it was a fairly harsh lesson."
Marshall was then offered to write reviews for the magazine, which given his coding experience allowed him to give "a more rounded experience" of playing titles. "It's really interesting [when you review games], because as a developer I think you're slightly more understanding of the process involved, but as a gamer you know whether or not you're having a good time.
"I think all games journalists should be forced to make a game somehow, see how they get on."
The Zombie Cow Studios developer also spoke of communicating with his co-developer over email and the benefits of brainstorming ideas using this method; as well as voicing his thoughts on adventure games needing a unique artistic direction.