Tomb Raider Dev Loses 25 Staff

Resources get 'focussed'

Posted by Staff
Tomb Raider Dev Loses 25 Staff
Square Enix might have solved some of Eidos's financial problems by swooping in and buying the (formerly Britsoft) publisher, but that hasn't stopped further problems at Tomb Raider dev, Crystal Dynamics.

"We can confirm that Crystal Dynamics has made a reduction of approximately 25 people at the San Francisco studio", Squ-Eidos said in a statement.

“This decision is a reflection of the continued drive to focus resources at the studio. We would like to thank all of the employees affected by this difficult decision for their hard work during their time at Crystal and we wish them all the best in the future."

Well, that bit of corporate jargon is slightly less brutal than "cost-cutting by sacking people". No doubt the remaining 'resources' feel suitably 'focused' now.

Back in January 30 staff at the developer lost their jobs following the under-performance of Underworld.

Source: Edge

Comments

ohms 11 Jun 2009 11:39
1/2

A Japanese developed TR game could be interesting...
Joji 11 Jun 2009 12:15
2/2
Yeah, I don't know about that, Ohms. Have you played EDF 2017? That's how most japanese look at third person games, where the chracter has very little thought out animation, and feels like a twisty action man figure. Even Capcom's Lost PLanet main character suffered from this, and lacked the bite and credibility of western thrid person games.

Decent japanese third person games are few and far between (kudos to Capcom, Sega Sony etc of course), and with Square not being great at action games themselves, they sure as hell have a lot to learn about what makes a good one.

Sorry to see more people loose their jobs, in these bleak times. Hopefully, a new dev team will be born from them.
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