Electronic Arts has boiled down its less-than-stellar 2008 performance to the barest of bones. Speaking at the Goldman Sachs Technology and Internet conference about a year that saw job cuts at the games publishing giant, EA's COO John Pleasants said, “The biggest thing was that we didn’t make hits.”
Well, hats off to Pleasants for not mincing his words. At least part of the reason for that was the size of EA's line up. “You can lose your way on basic execution when you have too many games”, said Pleasants.
You may remember that EA is cutting back on its product line in 2009,
not to mention staff.
While EA is in the midst of cutting jobs in excess of 1,000, however, it plans to expand its marketing efforts as well as changing its approach to web-based promotion and taking a longer lead time for pimping its wares.
Pleasants' words aren't a million miles from those of EA's CEO, Johns Riccitiello, following the reporting of the publisher's latest financials.
Back at the start of February, Riccitiello said that the company's titles, "did not perform to our expectations".
Hopefully EA's failure to create hits won't mean that the creation of new properties, which we saw from EA with titles such as
Mirror's Edge (
reviewed here) and
Dead Space (
poked at with a stick here) last year, will drop off the publisher's list of priorities. When job cuts were announced
back in December EA wanted us to know that it remained committed to "taking creative risks" and "investing in new games". But that was back in the good old days of 2008...
Source: Forbes