Hermen Hulst is the managing director of Guerrilla Games. He appears to be a refreshingly honest and straightforward chap in an industry rapidly disappearing beneath a mountain of jargon, obfuscation and plain BS. He is also responsible for
Killzone 2, the game that could either breathe new life into PlayStation 3 or serve as the first verse in its swansong.
While Internet forums have been befouled with rants about how good or bad the game is, Mr Hulst is more up front. He says, "We've delivered in most areas on the vision we set out. We have pushed the machine hard". However, he also states, "If you analyse down to the nitty gritty, there are some areas to improve."
That is not the kind of statement a company leader makes about a make-or-break product that he is not confident in. He's also upfront about why the game came about, telling the
BBC, "Our mission for the title was to build a showcase for the PlayStation 3 hardware. I think we have pushed the machine, so I am hopeful that we can help Sony push hardware units."
This is all the more impressive given
SCE head Kaz Hirai's statements about Sony deliberately not delivering an easy to code for console.
You can see our review of Killzone 2 here.