Uncharted 2: Among Thieves, the follow-up to the
critically liked Uncharted: Drake's Fortune, will feature more realistic damage. The amount of damage needed to take down a foe will also be identifiable.
All this is according to Sony producer Sam Thompson speaking in an interview with
MTV's Stephen Totilo.
Thompson also commented that the reason that the final boss in the original game was - frankly - a bit of a let down, was because the game was about "the chase, more so than the catch". Mmmm. Sounds a little half-arsed to us.
In one final piece of language that appears to contain information but seems just tiny bit on the vacuous side, Thompson declares that the new game will not be a "cinematic experience"; it will be a "more active cinematic experience".
There we go then. We'll all be able to make up our minds when the game releases next month.