Fallout 3 Cures Zombie NPCs

Plus: DLC dated

Posted by Staff
Bethesda has released an update for Fallout 3 which brings, among a whole long list of other bits and bobs, Trophy support for the PlayStation 3 version.

The update is not just for those with a buxom black console below their tellies, however. It's multi-platform and deals with a wide range of issues from flickering health bars to mysteriously self-resurrecting, zombie NPCs.

Further to that, Bethesda confirmed the release date for the first round of the upcoming Fallout 3 DownLoadable Content - Operation Anchorage. It will hit Xbox Live and Windows Live on Tuesday, January 27th. The content won't be hitting the PS3 - in the console realm it's exclusive to the Xbox 360.

There's also a little something extra for PC users. Bethesda tells us, "it deploys the Games for Windows LIVE Marketplace app that Fallout 3 will use to release downloadable content for the PC. It will appear as a separate application in your Start Menu under Microsoft Games for Windows LIVE. You can also download the app separately from Microsoft’s Games for Windows site."

You can see the full list of update notes below.

Update 1.1 Notes (All platforms unless otherwise noted)

New Features

Trophy support. (Playstation 3)


Bug Fixes

Friends notification no longer causes the game to pause. (Playstation 3)

Fixed occasional crashes during loading and waiting.

Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

Fixed issue where certain NPCs would occasionally disappear from the game.

Fixed issue where dead NPCs would occasionally come back to life.

Fixed rendering issue with the Gatling Laser gun's tracers.

Fixed issue where the haircut menu would occasionally not appear properly.

Added ability to remap your VATS and pip boy buttons.

Fixed rare load/save issues that would cause NPCs to behave incorrectly.

Fixed issue where quest objectives would occasionally not update properly due to talking activators,
intercoms and conversations.

Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.

Player no longer gets stuck in level up menu if their skills are maxed out.

Fixed issue where multiple followers would occasionally not load into an interior.

Fixed rare issue with getting stuck in VATS mode.

Fixed rare crash with fighting NPCs with corrupted data.

In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

Fixed rare crashes while loading and saving games.

Fixed rare issue where player would fall through the floor while in VATS.

Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

Prevent NPCs from inadvertently dying from falling.

Fixed occasional issue where the controller would stop working properly.

Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.


Quest Fixes

Fixed several instances where quest item stayed in inventory permanently after completing quests.

Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

For the Big Trouble in Big Town quest, the broken protectrons in Big Town become active at the proper time.

In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

Fixed infinite caps exploit in Strictly Business quest.

Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.

Fixed several XP speech exploits with certain NPCs.

Fixed XP exploit with a robot in Fort Bannister.

Fixed issue where player's controls can become locked permanently during The American Dream.


Source: Bethesda
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