Metal Gear Solid Touch for the iPhone might not be the game we're all hoping for. More details on the title from Japanese gaming bible
Famitsu reveal that the game might be deserving of the title
Snake's Crossbow Training.
With the
announcement of the game Konami told us, "With direct control through the touch panel, it's simple for anyone to move their alignment or switch to zoom mode." It turns out there won't be much more to the control scheme than that. You slide your finger along the iPhone/iPod Touch's screen to shift Snake's viewpoint, then use a pinch gesture to zoom in or out and tap to take your shot. It looks like there will be none of the sneaking the
MGS series is known for.
Tellingly, series creator Hideo Kojima said in an interview that the devs had considered including stealth-based gameplay but ultimately decided the controls would be too tricky. Whether this is because of the on-the-go nature of the title or because the iPhone fundamentally doesn't lend itself to more complex control schemes is unclear.
MGS Touch's creative producer, Yasuyo Watanabe, was also interviewed. He praised the iPhone's interface, saying there's quite a lot that can be done with it for game controls and noting the ease of development. Hopefully this means that Konami has catered for travellers, rather than the interface not being up to scratch.
Either way, it would seem that (in terms of gameplay mechanices) the title will be more like
Duck Hunt than
MGS4.
That said, there was a vague comment from Kojima that suggested that
Touch's ties to
MGS4 run deeper than merely characters and settings. There will also be still scenes at the end of each level that push the story along, so we should get a bit more than a shooting game with an
MGS skin.
Source: Famitsu via IGN