Metal Gear Solid iPhone to Disappoint?

No stealth play for MGS Touch

Posted by Staff
Metal Gear Solid Touch for the iPhone might not be the game we're all hoping for. More details on the title from Japanese gaming bible Famitsu reveal that the game might be deserving of the title Snake's Crossbow Training.

With the announcement of the game Konami told us, "With direct control through the touch panel, it's simple for anyone to move their alignment or switch to zoom mode." It turns out there won't be much more to the control scheme than that. You slide your finger along the iPhone/iPod Touch's screen to shift Snake's viewpoint, then use a pinch gesture to zoom in or out and tap to take your shot. It looks like there will be none of the sneaking the MGS series is known for.

Tellingly, series creator Hideo Kojima said in an interview that the devs had considered including stealth-based gameplay but ultimately decided the controls would be too tricky. Whether this is because of the on-the-go nature of the title or because the iPhone fundamentally doesn't lend itself to more complex control schemes is unclear.

MGS Touch's creative producer, Yasuyo Watanabe, was also interviewed. He praised the iPhone's interface, saying there's quite a lot that can be done with it for game controls and noting the ease of development. Hopefully this means that Konami has catered for travellers, rather than the interface not being up to scratch.

Either way, it would seem that (in terms of gameplay mechanices) the title will be more like Duck Hunt than MGS4.

That said, there was a vague comment from Kojima that suggested that Touch's ties to MGS4 run deeper than merely characters and settings. There will also be still scenes at the end of each level that push the story along, so we should get a bit more than a shooting game with an MGS skin.

Source: Famitsu via IGN
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Comments

deleted 18 Dec 2008 18:56
1/5
i can think of an awesome flash based sniper game, this could be just as awesome!
Joji 18 Dec 2008 19:26
2/5
I heard that developing games for iPhone can get you plenty of dollars. Since they are letting anyone develop games for it, this could play in Apple's favour, with iPhone touch being more open to game/ap submissions, than say the DS, where Nintendo hate everyone.

I've always championed some of the cool aps the homebrew community have developed for DS, but Nintendo have done nothing to acknowledge or build upon such good raw talent. I guess now, such homebrew devs can cut their teeth on iPhone, with those cool aps Nintendo have taken for granted.

Good god, if the Colors homebrew art package (on DS) that was to end up on iPhone/touch, I'd have to buy one. It still needs a stylus if you ask me though.

As for Kojima, he really needs a rest from MGS. I think a Snatcher/Policenauts remix would do nicely, sir.
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tyrion 19 Dec 2008 08:51
3/5
Joji wrote:
It still needs a stylus if you ask me though.

The tech of the iPhone/iPod Touch screen requires skin, so a stylus is either not possible, or would have to be some sort of Silence of the Lambs affair.
OptimusP 20 Dec 2008 18:44
4/5
Joji wrote:
I heard that developing games for iPhone can get you plenty of dollars. Since they are letting anyone develop games for it, this could play in Apple's favour, with iPhone touch being more open to game/ap submissions, than say the DS, where Nintendo hate everyone.

I've always championed some of the cool aps the homebrew community have developed for DS, but Nintendo have done nothing to acknowledge or build upon such good raw talent. I guess now, such homebrew devs can cut their teeth on iPhone, with those cool aps Nintendo have taken for granted.

Well, Apple is not selling games (actually apps in general) on it's iPhone to compete with Nintendo, and they know that. They are doing this to push out all the other mobile phone makers out of the market and they found a cheap way doing it, let someone else do it for you.

To trully compete with the DS Apple needs to steer the game development itself trough first party development so it actually fights the DS on the same set of values. It's when Apple starts making games (of a specific value-type, much the same as Nintendo's with the DS) for it that Nintendo has to watch out.

But then DSiWare was announced, so Nintendo cut off all kind of possibilities for Apple to disrupt the handheld gaming market. So let's keep judgement about how DSiWare is going to work out in turns of apps-creation for the DS

You have to understand the strategies and the corresponding values behind both devices. the iPod was the music industry disruptor, iTouch and iPhone are Blue Ocean variants of that to keep expanding and reaching out to new customers and pulling it into the iPod music disruption. So Apple, as a software-hardware hybrid company, keeps very strict control about the music stuff. Nintendo does likewise on the gamestuff on the DS (DS being a Blue Ocean product, not a disruptive product).

Sometimes i think you're being ignorant of what happens in the other 75% of the gaming industry that does not get reported on purpose...come on you're smarter then that
rony 1434 2 Dec 2009 14:55
5/5
Hi.
Thanks for the information its help me lot.
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Is this website is really good in providing PS3 slim with nice skins?
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