What is it with game developers and porn? At today's Develop conference in Brighton, England,
BioShock developer Ken Levine followed
Heavy Rain dev, David Cage's earlier comments on plotting and porn.
Giving his keynote to UK industry insiders (and the press, in the form of Mark SPOnG and others), Levine said, "In
Bioshock we tried to make the most integrated porn movie of all time."
We weren't expecting this from Levine - although Cage has a history of porn comparisons, having told
Jumpbutton magazine in 2005, "Most games offer a disruptive narrative, similar to what you’d find in porn movies. You get a couple of minutes of story to set the context, the set and the characters, then an action sequence; then another bit of story to set the context for the next scene, to prepare the next action sequence, and so on.
No one cares about the story because it is not perceived as a key component of the experience. In games, like in porn movies, the user is there for the ‘action’, not the story. But most of all, the story and the action do not progress together but turn by turn (Story/Action/Story/Action)."
That was back when he was talking about
Fahrenheit (Indigo Prophecy), by the way - not in his recent interview with
Gamasutra in which he spoke about
Uncharted: Drake's Fortune.
Maybe Ken and David have been attending the same seminar on narrative structure? Both of them seem to be equally agreed that, while a tired, old, lowest common denominator technique such as porn-movie making is good, cut-scenes - such as the mammoth ones created by Kojima for
Metal Gear Solid IV, are bad.
Levine told Develop attendees, "It's so much easier to write a 30 minute cut-scene than not to write a 30 minute cut-scene."
Exactly how that one works is beyond us right now, but it echoes Cage again. "It's one thing to do a great cut-scene, even if it's real time. It's another thing to try to tell the story as you play, so the story's not told through cut-scenes - it's told through gameplay.
So, you don't need acting performance in cutscenes. You need interactive performance", he commented to Gamasutra. Hold on Dave, we thought that "No one cares about the story because it is not perceived as a key component of the experience"?
Do you care about story? Are cut-scenes pointless? Are porn films more than masturbation aids? Tell us in the forum.