Rockstar co-founder and president, Sam Houser, has spoken about his concerns about the disc-space available for the Xbox 360. He has intimated that there might not be enough room on one of the discs for the next instalment in the
Grand Theft Auto series.
Speaking in an interview, Houser said:
“One of the problems with the 360, and it affects games like Grand Theft Auto if you think about how much content we put in the actual machine, is the fact that they don't have a significantly larger storage medium than the previous systems. It's a slightly bigger DVD disc.
“I think that the 360 is going to have to get 'round this issue we're talking about. I can think of various ways they can do it. Hopefully, they're going to adopt one of those in the next year or so, because it's going to become more of an issue. If we're filling up the disc right now, where are we going? It's not like our games are going to get any smaller. I think that issue's on the table with a bunch of games right now. I'm sure they'll come through with an intelligent solution.”
Houser's right when he states that the issue is affecting other games. It has been claimed that the size of a DVD was
problematic for the devs over at Bizarre making
Project Gotham Racing 4, while Epic's VP, Mark Rein, has
stated in the past that the 360 version of
Unreal Tournament III may not have as much content as the PS3 and PC versions due to storage limitations.
A DVD holds up to 9GB of information, while a dual-layered Blu-ray disc holds up to 50GB.
Of course, going by the length of time between
San Andreas and
GTA IV, we're probably looking at four years before the next full
GTA game hits. It's not unreasonable to think we'll be into the life cycle of a new Xbox by that point.
Houser also mentioned the subtle differences between the graphics of
GTA IV on the PS3 and 360, saying (paradoxically), “We're at a point now where the games pretty much look identical side by side. There's a slight difference in the way they look. I think that's to do with really low-level technical stuff that I'm not the guy to explain. The 360 games have a certain look to them; PS3 games have a certain look to them. I like the way [the PS3] renders. There's a certain kind of softness without being blurry -- some warmth to it -- and then there's a certain more clinical element to how the 360 looks.”
For more on
GTA IV, check out SPOnG's latest
hands-on.
Source: 1UP