Speaking in a conference call yesterday EA's CEO, John Riccitiello, said that development for the PlayStation 3 is still taking longer than for the Xbox 360 in some instances.
Asked by an analyst if PS3 development has caught up with the often swifter cycle of the 360, Riccitiello said, “Not quite. There’s no doubt that Electronic Arts, along with many other publishers, had some challenges essentially meeting the technical specifications effectively on the PlayStation 3".
Does this tense now mean that EA (like many other publishers) no longer has these problems? Does the use of the phrase "meeting the technical specifications effectively" mean that EA (and many other publishers) can now get all the potential from the PS3?
Riccitiello emphasised (in a diplomatic manner) that this is not the issue for EA that it once was, stating, “It’s probably only a third of a problem for us as it was [nine months ago]. But there still remains some catching up to do on the engineering side for the PS3".
"Games where we led development on the PS3 platform, like
Burnout (reviewed
here), which is doing very well on the market today, we had no issue at all".
So, PS3 first development platform means not an issue when porting to Xbox 360, right?
"But in circumstances where we either led with the Xbox 360 or ran parallel production, for the most part, we’re still experiencing some delay on the PS3. It’s a little bit more of a challenging development environment for us".
But, porting from the PS3 to the 360 means a slower development cycle for the entire project?
Why not just start with the PS3 then?
As Riccitiello notes, problems developing for the PS3 are not isolated to EA. Rockstar recently admitted that PS3 development was a
contributing factor in the delay of
Grand Theft Auto IV.
Similarly, Ubisoft recently experienced
problems with the PS3 version of
Assassin's Creed that didn't occur on the 360 iteration.
SPOnG should also point out, however, what Epic Games' Mark Rein
told SPOnG about the development of
Unreal Tournament 3 for the PS3: "We had Sony’s help too, which was nice. They sent some programmers over to help us optimise certain pieces of the engine, both for us and for the licensees, so we’re really happy with how it’s turned out. I mean it runs damn well. It really flies on that machine!"