This week's Macworld Expo hasn't just all been about ultra-thin, deeply attractive, really gorgeous laptops... Electronic Arts has also used it to announce Will Wright's highly-anticipated
Spore for the Mac, using TransGaming’s Cider Portability Engine.
Crucially we are informed that Spore "will be available for the Mac later this year", and "A PC version of the game will also be released later this year."
The last we heard, EA's CEO
John Riccitiello had promised, "that
Spore will get a release very early in ‘fiscal 2009’"... so, we were expecting April of 2008... maybe even really early April.
We've contacted EA to try to extract a firm date for PC and Mac - and we've been told, "We have not announced the release date for the PC version but it is due to release later this year", so there you go.
Don't forget that Wright also announced that the game
would be coming out on Wii, with the possibility of PS3 and Xbox 360 releases as well.
Back in October he stated: "We're doing Spore on the Wii, and we did MySims. It takes signifcant re-thinking to work out how you're going to do it. PS3 and Xbox 360 are similar enough that you can basically use the same system for both. So it comes down to what the interesting major platforms are and which markets we want to hit."
In case you weren't aware, "
Spore is a single-player game in which you have, "...your own personal universe in a box. In this universe you can create and evolve life, establish tribes, build civilizations and even sculpt entire worlds. In Spore you have a variety of creation tools at your disposal that allow you to customise nearly aspect of your universe: creatures, vehicles, buildings, and even spaceships".
We can't wait.
For more Spore info, don't forget our Will Wright interview on just that subject...
available here... for free!