Why No Xbox Live for Goldeneye 007?

Apparently Microsoft and Nintendo fall out.

Posted by Staff
Why No Xbox Live for Goldeneye 007?
We, like many, many other people, were made excited and filled with glee at the idea Rare's N64 classic, GoldenEye 007 coming to the Xbox via Live Arcade.

So, we - like many, many other people - have been emptied of joy by the reports coming from EGM magazine that this would no longer be so.

Apparently two large game companies have fallen out over cash - the news from inside sources at Rare is that the game is 'delayed' because Nintendo couldn't agree how payment for the classic would be structured. Would it be one-off publishing payment or ongoing royalties. The former would be, frankly, mental unless it was so huge that even Microsoft balked at it. Why, on the other hand, royalties wouldn't be acceptable to both parties - it being reasonably standard practice - is beyond us.

Apparently the game is only two months from complete conversion at Rare. Remember that Rare was the original developer for the Nintendo-published Goldeneye 007 back in the mid-1990s. Remember Rare is now owned by Microsoft. Remember that Nintendo and Microsoft are in competition...

So it's also possible that the delay has more to do with getting a good late March release. After all, the possibility that Nintendo's WiiWare will be launching around the same time could be a tiny fly in the ointment?

Or maybe it is simply down to hard cash on the table. We're hunting the definitive reason down.
See also 1up.com
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Comments

irritant 14 Jan 2008 12:05
1/11
Stuff Assasins Creed, stuff Gears of War, stuff Halo, stuff <insert very popular 360 title name here>. If they sort this out, I'll buy a 360 the day before it's launched.

Original gameplay, mechanics and design. Add some more nice multiplayer modes (to the already nice ones, oooh mission mode co-op), maybe add some superficial physics and lovely effects and bring all the gfx up to date and you have probably the best game the 360 will ever see.
hollywooda 14 Jan 2008 12:46
2/11
@ irritant:- i think you've got those rose tinted glasses on just a bit too tight. Have you played COD4 or Halo3 online?
i think you'll find that golden eye would be pretty poor now days in comparison (obviously). Its like most retro gaming, you think "ohh i used to love this, gotta buy it!" then you get it play it & think, yer, isn't that great now.....
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ohms 14 Jan 2008 13:17
3/11
They should allow it to be released on XBLA and the original version on the Virtual Console too, everybody wins!

OptimusP 14 Jan 2008 17:03
4/11
hollywooda wrote:
@ irritant:- i think you've got those rose tinted glasses on just a bit too tight. Have you played COD4 or Halo3 online?
i think you'll find that golden eye would be pretty poor now days in comparison (obviously). Its like most retro gaming, you think "ohh i used to love this, gotta buy it!" then you get it play it & think, yer, isn't that great now.....


Actually Goldeneye has a higher pace (not limited with the atrocious control scheme of dual-analogs) and a way more strategic way of play (because of the way of movement and its auto-aim system) then those two games. Hell the Halo series owns practically everything to Goldeneye and they still haven't made a more polished game then Goldeneye. Goldeneye with Wii-mote control and a stable framerate would be such a good game in itself.

But that's not really the point everyone seems to be missing. If this is right then Nintendo still owns all the publishing rights to all the Rare-developed games when they were under Nintendo. Jet Force Gemini VC Huzzah!
PreciousRoi 14 Jan 2008 21:02
5/11
GoldenEye=Overrated pile of crap.

limited by the dual analog control scheme indeed...
OptimusP 14 Jan 2008 21:15
6/11
Hard-core gaming died in 1997! Then again in 2001! Stop being desillusioned!
deleted 14 Jan 2008 23:26
7/11
OptimusP wrote:
Hard-core gaming died in 1997! Then again in 2001! Stop being desillusioned!


when is it due to die again, i want to make an appointment?
PreciousRoi 15 Jan 2008 01:08
8/11
What the hell are you on about? Hard-core gaming?? Desillusioned(sic)?? Where did that come from? GoldenEye didn't impress me when I saw it the first time, and the N64 controller was enough to keep me from giving it more than a cursory glance. Dual analog sticks define the console FPS, they don't 'limit' them, twit.

you're making less sense than SuperSaiyan4...
OptimusP 15 Jan 2008 08:46
9/11
haritori wrote:
OptimusP wrote:
Hard-core gaming died in 1997! Then again in 2001! Stop being desillusioned!


when is it due to die again, i want to make an appointment?


2008, WiiFit, followed by Brawl.

Also no acces to face buttons while aiming says hello.
HyperTails 15 Jan 2008 14:18
10/11
Says a lot about the current state of the 360 when people are whining about an overrated N64 game not being available than new games coming out.

At least the 360 pad doesn't have three handholds as if you're an alien, so it'd probably be better to play.
OptimusP 15 Jan 2008 16:01
11/11
The funny thing is, the N64-controller was so unique that no controller to this day has been able to emulate it for the better, only for the worse but barely acceptable.

Also, without Goldeneye, Metal Gear wouldn't be the game it is today.
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