Wanted: Publisher For Dragon's Lair?!

Developer puts out bizarre non-personal ad

Posted by Staff
Screen from Dragon's Lair for DS.
Screen from Dragon's Lair for DS.
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United Coders, in an announcement bizarrely reminiscent of a lonely heart ad, has stated its need for a publisher for the PSP version of Dragon's Lair, Don Bluth's classic 1983 interactive adventure story.

United Coders - which is currently polishing off the DS version of Dragon's Lair - promises that a willing partner, "In exchange for funding the development and intellectual property cost of Dragon’s Lair for Sony PSP", will receive, "the global publishing rights for the format." Needless to say, SPOnG's cold dead heart was suitably warmed and some of us were taken back to the days of punk rock... most of us weren't.

United Coders expects to begin development on the PSP version in February.

Hans Olsen, the executive producer for the interactive adventure, also promises a Director's Cut to be included in the PSP version. "Director’s Cut mode features extra scenes, such as a scene where Dirk the Daring has to cross a drawbridge and avoid getting killed by tentacles", he tells us.

"This video footage existed in 1983 but was never used in the North American version, only in the European version of the arcade. In Director’s Cut mode, this is always the very first scene you play, as it gives a nice introduction to the player beginning the adventure. The LaserDisc from 1983 had a lot of video footage that was never made available to the player in 1983. All this extra footage is now available in Director’s Cut mode, and the amount is quite substantial."

Olsen also promises "more logical scene sequencing" as well as more lives in the Director's Cut.

Are you lonely? Looking for a PSP title to publish? Best get in touch with United Coders!
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Comments

config 3 Jan 2008 15:22
1/2
United Coders expects to begin development on the PSP version in February.

How much development is needed to MP4 transcode a movie (that somebody already made) and poll for user input at key points (that are already decided), the result of which may trigger a branch from the main movie to small death scene video (which is also in the bag).

Hell, all of the coding could be completed without paying a penny for Dragon's Lair IP - just use placeholder MP4 footage and drop in the DL video, timing and alternative video branch references in the 5 minutes before going gold.

It's the kind of stuff a decent PSP homebrew coder could get running off a memory stick in a couple of days.

No offence, United Coders, but why would a publisher not negotiate the rights directly and a coder to do the (relatively trivial) job in-house? Said publisher could then licence Space Ace and bang out another game, barely lifting a coder's finger in the process. Hell, put the bugger to work for another day or two and you could have Night Trap's "gameplay" included. Ick.
ajmetz 3 Jan 2008 21:28
2/2
Although I might like to own Dragon's Lair someday [maybe on a 3DO ^_^ ], I have never in my life seen a positive review of Dragons Lair. Every incarnation has always been slagged off. Nice to watch, crap to play, isn't that what they always say?

That said - I'm currently hoping to purchase Kingdom: The Far Reaches for the PC. =)
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