Ubisoft is having trouble fitting
Assassin's Creed onto a DVD for the Xbox 360, according to the game's creative director, Patrice Desilets.
Speaking in an interview Desilets said, "Both have their own challenges. Right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs."
That's not to say, however, that the PS3 version isn't also being problematic. "On the Blu-ray side we're really good, but then the memory is quite different. How we handle memory is really different between the two machines and we're struggling right now on the PS3. But we have people who are really dedicated and we're having help from Microsoft on one side and Sony on the other side to have the same quality on both systems. It really depends on the week basically as to who's best."
SPOnG's concerned that Desilets' might start to get a sore bum from all the fence-sitting he's doing. But wait! There's more! "The PS3 version is as good as the 360 version. We've been showing the PS3 version at E3 this year, but we've done a lot of events and it's just easier for us and for people from the press to have a 360. But the versions are the same, basically", Desilets said.
Mark Rein has made similar
complaints about 360 disc space relating to
Unreal Tournament 3, while Bizarre also reported
problems with Project Gotham Racing 4.
One potential solution would be to put the language tracks onto a seperate disc. Owners of a game could then save the relevant track to their hard drive and stream it from there. That would, however, leave Core owners out in the cold. Since audio tracks themselves can be pretty big, however (
Heavenly Sword apparently has a whopping 10GB of sound, more than would fit onto a DVD - we're assuming that's before compression though) that solution wouldn't be ideal for 20GB 360 owners, either.
Source: Pro-G