Crash Bandicoot was driving around central London yesterday to announce the launch of Vivendi’s
Crash of the Titans on October 12th on PS2, 360, DS, PSP and Wii.
Hang on though... Some key aspect of the classic PR stunt is surely missing here. Where are the two page three ‘stunnas’ sporting Crash-style furry orange bikinis? SPOnG can only assume that they must surely have been out of shot when our snapper took these photos yesterday. Bah!
SPOnG is particularly keen to get our mitts on the Wii-version of
Crash of the Titans, which we were very much taken with when the game’s producer demo’d it to us out at E3, with the motion-control combat moves making us laugh out loud (a rare thing indeed, for us miserable northern types).
And while SPOnG likes to tell people how much we like Crash as a videogame character because he appeals ‘to the oft-overlooked younger demographic’, we have to admit that the real reason that we like Crash is because his games are always a guilty pleasure that we really do play alone at night, when nobody else is watching so we can tell them that we’ve really been playing
BioShock or some other such grown-up game all night really…
In
Crash of the Titans, it seems that Crash’s arch-nemeses, Neo and Nina Cortex, have mutated the creatures of Crash’s island into monstrous abominations! Game-play wise you are now able to hijack the titanic monsters and wield their immense powers against each other.
Additionally, there is a new acrobatic fighting system in the game with power-ups, punches, flying kicks, multiple attacks and special counter moves. Plus, while moving around, Crash can now swing from ropes, flip off springboards and even toss Aku Aku on the ground and surf, skate, grind and shred. You can also go co-op with a mate playing as Carbon-Crash.
Watch out for our producer interview and full preview of the Wii version of
Crash of the Titans very soon.