Speaking to SPOnG, Keiji "the Killa" Inafune (Head of Research & Development and Online Business at Capcom) explains the decision behind moving the Devil May Cry franchise to Xbox 360 rather than maintaining PlayStation exclusivity.
"Until now it’s been hard for us to develop multi-platform games, but recently we have developed this development engine that allows us to develop a game in the engine and then put it on to PS3 and 360.
Developing
Dead Rising and
Lost Planet helped flush out everything in the development tool system – which is now pretty much complete, aside from the usual upgrades – so we decided to use that engine, make it for the 360 and the PS3 with
Devil May Cry 4."
You can read the full interview on SPOnG
right here.