By Adam HartleyYou may remember that SPOnG’s Steve Boxer enthused about Propaganda Games’ newly resurrected
Turok back in January of this year (you can read Mr Boxer’s
fully detailed first look at the game right here). At E3 this year, I got the opportunity to see if I agreed with him.
I can only say that should I have had a smidgeon of doubt that Steve was right about
Turok being a return to form for the franchise, then I owe him a full and frank apology. This is an entirely new
Turok set in a futuristic world riddled with dinosaurs and other frighteningly real nasties, in which you play Joseph Turok.
This game – being published by Disney’s ‘grown up’ brand Touchstone Entertainment early in 2008 – was easily one of the most polished and truly next gen shooters on show at E3 last week.
For those, like me, that bought an N64 purely to play the mighty
Turok 2, only to be bitterly disappointed by the shockingly poor sequels since, it is surely something to celebrate that the dinosaur hunter is back in blazing form.
And yes, I realise that E3 this year had a veritable glut of high-quality, finely-tuned and carefully-polished shooters –
Halo 3,
Crysis,
Haze,
Timeshift,
Blacksite: Area 51 and
Call of Duty 4, to mention but a few, are all going to be essential must-buy games later this year – yet there is something about the new
Turok that sets it well up in the same league as the aforementioned AAAs. Enough in the game is new and different to those other titles to warrant any gamer's attention early next year.
I could tell you that the game “blends elements of action and stealth in a prehistoric world” which is kinda what it does, though that would be like describing Nirvana as ‘a rock band, in the grunge tradition’.
The devs at Propaganda have completely achieved that eerie, uncomfortable sense of being stuck in a thick jungle, being stalked by Turok-hungry dinos.
Watch out for our fully detailed
Turok preview very soon.