God of War: Chains of Olympus will make use of the PSP's recently unlocked full CPU potential.
Last month's PSP update, version 3.50, unlocked the previously unavailable clock speed of 333MHz. Previously it topped out at 266MHz, although most titles only ran at 222MHz. It's the full 333MHz that
God of War: Chains of Olympus developer Ready at Dawn intends to tap.
On his blog, the game's creative director, Cory Barlog, wrote, “Many people are asking if
God of War: Chains of Olympus is going to take advantage of this. The short answer is yes we are!”
Clarifying the matter, Ready at Dawn president Didier Malenfant said
†, “EVERYTHING that was shown of
GoW: Chains of Olympus so far was runing at 222Mhz like everyone else. We are planning on having the final game run at 333Mhz but this likely won't be just to improve the graphics which we think are already pretty awesome.”
Meaning that the best is yet to be seen. Barlog also jested, “I mean, 1080p on the PSP…who would have freaking thought???” Malenfant had a response to that, too, saying:
“Cory also makes a joke in his post about 1080p on PSP. This, ironically, is not a joke at all. We ARE able to render the game at 1080p if we want to thanks to a feature of the 2.0 version our engine. It doesn't run in real-time but the results look awesome, even with the assets we built for the regular screen size.”
An impressive feat, SPOnG reckons, even if we won't ever get to see 1080p on our handsome little PSP screen.
To read up on
God of War: Chains of Olympus visit SPOnG's dedicated game page.
†Source: Kotaku