The Darkness Writer: Cut Scenes Should Go

PLUS: Donkeys in hotel rooms

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Sometimes waking up in last night's clothes is a bitch
Sometimes waking up in last night's clothes is a bitch
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Movie-style cut scenes should go according to Paul Jenkins, the writer of 2K's upcoming comic adaptation The Darkness.

In a recent interview, Jenkins opined, “We should ... try to get rid of those movie-style cut scenes because they force you to interact differently with a game you've previously been playing - turning it into a film, rather than a videogame.”

Developers like Square Enix might disagree, as stunning cut scenes are a stock element for the likes of its Final Fantasy series. SPOnG's also worried that it might result in publishers having to use actual in-game footage for their trailers...†

One thing that SPOnG can wholeheartedly get behind, however, is Jenkins' suggestion that load screens be dealt with more creatively. Explaining how this was addressed by developer Starbreeze in The Darkness, he said:

“...one of the ideas to overcome the problems of load screens was to have a character delivering a monologue to hide the fact the game was loading a new level. The monologues are important because they move the story along in what would normally be dead time for most games. I think all developers should be working to get rid of load screens.”


Jenkins also took a bit of a dig at critics of violence in games, saying, “it irritates me to hear these people that purposely get on their high horse and start criticising the amount of violence in video games. Invariably these are the type of people that end up being found in a hotel room with a donkey and a tub of Vaseline.”

SPOnG has always found getting live farmyard animals into hotel rooms to be problematic, so in that respect at least we salute anti-gaming crusaders for their resourcefulness.

To find out more about The Darkness visit SPOnG's dedicated game page.

† For those confused by our subtle use of sarcasm, SPOnG actually feels that, by law, game play should be included in trailers. Thank you.

Source: IGN
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Comments

Stefen 30 May 2007 15:35
1/4
Wait, spong is worried that ACTUAL GAMEPLAY footage would be used in trailers that should be getting people excited about the ACTUAL GAMEPLAY. What a rediculous argument. Trailers for games should not be like trailers for movies. Gamers should want to see the game play, not insubstantial sequences of images that make no real representation of what playing the game (that is the point right?) would be like. Another idiotic news post from an equally idiotic poster
Joji 30 May 2007 16:38
2/4
Come on, we love game trailers. They are a vital part of selling and presenting a game. Now more are done using game engine graphics anyways.

Just look how ga ga everyone went over Blizzard's fab Starcraft 2 videos. Without them it would be harder to buy games and we'd loose something special.
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rhino 30 May 2007 19:19
3/4
@stefan
You didn't get the irony and you didn't read teh footnote. Here:

In story:
"SPOnG's also worried that it might result in publishers having to use actual in-game footage for their trailers...†"

In footnote:
"† For those confused by our subtle use of sarcasm, SPOnG actually feels that, by law, game play should be included in trailers. Thank you."
RiseFromYourGrave 30 May 2007 23:41
4/4
i call egg on that man's face!
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