Movie-licensed games are set to improve, according to SEGA. That's right: no longer will we be subject to piles of hastily-thrown-together tosh based on beloved properties. That's what Sega of America's VP of marketing, Scott Steiner, reckons, anyway.
Speaking in an interview, Steiner said, “As publishers and the different movie studios are recognizing how important videogames are to the marketing of a film to the [target] demographic, movie studios realize that they can’t trivialize the interactive space.”
Ah, right, so all of a sudden games are a good way to make money. Clearly we must have imagined the last two decades of the industry. Steiner explains how it
used to work, saying,
“In past eras, we’ve also seen how Hollywood really can throw a grenade to game companies; they’d throw a license grenade over the wall and game companies would have six months to build a game and market it. No surprise the game might not have been the greatest.”
It's all Hollywood's fault, then. Nothing whatsoever to do with developers being unable to even see the game they're putting out thanks to all the dollar signs floating in front of their eyes. No sir, nothing to do with the games industry knowing a quick cash cow when it sees it.
SEGA's got the Hollywood problem covered with upcoming Marvel games and
The Golden Compass, according to Steiner. He says,
“...the reality is that movie studios and the guys that are building these movies oftentimes are gamers. In Iron Man’s case Jon Favreau [the movie’s executive producer] is absolutely a gamer. They don’t want their property and their efforts to be attached to a trivialized game development effort so they’re very involved.”
Movie makers playing games? They must have been too busy for the last 20 years, then.
In all fairness to SEGA, however, it certainly has the lead-time problem covered. Referring to its recently acquired
Marvel licenses, Steiner points out,
“Captain America [the movie] in particular doesn’t even really have a release date yet. So we’re getting in early with Marvel studios and their new iteration to ensure that we have the time to build great games, we have the time to build new tech if we need to and that we’re in there with the studios as these ideas are germinating.”
Well, SPOnG certainly hopes Steiner's right. The likes of
GoldenEye (yes, we really need to go that far back) and
Spider-Man 2 have given us a taste of how good a licensed property can be, and there's no reason at all that a concept like
Iron Man can't follow suit.