Microsoft has responded to complaints about
downloadable track pricing for Activision's
Guitar Hero II. In short, it's not apologising.
Speaking in an interview Microsoft's Xbox Live Director of Programming, Larry Hryb (A.K.A.) Major Nelson, defended the pricing (500 Microsoft Points, or £4.25, for three tracks), saying:
“It's not like you go to iTunes, and you're buying the same thing. There's testing that's involved, and there's also licensing involved. There's a lot of elements involved. When there's music involved, that brings up a lot of licensing issues... You can't get interactivity with a song on iTunes, and I don't want to defend it: it is what it is.”
But what about the way the packs are bundled? Couldn't the tracks be made available individually? Major Nelson says 'no':
“You guys know: it has to be processed, it has to be developed. Is it easier to process one song and release it and would have it to be more expensive? Or can you take some of that development, bundle it together, and drop the price down. All those songs have to go through that process. If you have three songs entering the approval process, individually, that's three times more problems--and there's more probability for error. So, let's bundle them together, and test them as a unit and drive the price down.”
SPOnG contacted
Guitar Hero II publisher, Activision, in the UK to see what it has to say about the pricing. We - like Acivision UK, are having to wait for official word from the US parent company. However, we have been assured of a response and will update you as soon as we get it.
You might expect supporters of the
Guitar Hero franchise to be paying the complaints of fans a bit more attention. After all, it's no more than eight months until Electronic Arts'
Rock Band starts
chomping at its fender!Are you feeling miffed at the amount you're being charged for
Guitar Hero II tracks? Let us know in the Forum.
Source: Joystiq