Resident Evil 4 On Wii – First Screens Here

Resident Evil 4 for Wii and Umbrella Chronicles detailed

Posted by Staff
Capcom has just issued the first bunch of screens for Resident Evil 4 for Wii and Umbrella Chronicles – which you can see right at the bottom of this news piece.

If you have not yet played Resi 4 on GameCube then, firstly, shame on you and, secondly, not to worry too much – as the Wii version of Resident Evil 4, from the look of the first screens right here, is destined to be by far the best outing of the game to date, as it incorporates the control functionality of the Wii Remote and includes all the the extra content from the PS2 edition. Bonus!

“As Leon Kennedy, players will explore a town overrun by cultists, mutants and mind-controlled villagers, using the Wii Remote to aim, fire, slash and avoid oncoming adversaries with intuitive motions and movements,” the Resident Evil 4 press release just in informs us.

Next up, Umbrella Chronicles, the brand new game in the world’s greatest survival horror franchise, is described as an “action/shooter hybrid” combining first-person, light-gun style combat “with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii console.”

Check the first Umbrella Chronicles screens below and let us know your thoughts in the Forum.

Comments

Joji 10 Apr 2007 13:37
1/5
I would have liked UC to be a proper third person game like RE4, but maybe Wii might get another game after these two, if they do well. Perhaps Capcom should look at selling them as a pack for a price. Wishful thinking I guess.

Roll on April 12, Capcom will give us more info on these.
Absinthe-Review.net 10 Apr 2007 14:01
2/5
Ok, I hate to be a graphics whore here, but...

Umbrella Chronicles actually appears to have a slight DOWNGRADE in visuals, even compared to RE4 PS2. What's with the PS2 textures? Surely that extra Wii horsepower could do SOMETHING? I mean, it's not as if there are complicated AI routines to deal with-these are zombies! Therefore, most of the processing power should be focused on visuals anyway...so what's the deal?

I realize they probably want to tone things down to keep a smooth 60 FPS, as it is an arcade style shooter, but really, I would take a solid 30 any day if it would be an overall graphical facelift.

Again, I don't mean to focus so much on the graphical aspect, but it's like Factor 5 said; it's just SO disappointing to see Wii developers not taking full advantage the the system. They may not realize it, but their lack of effort hurts the console as a whole, as so many games look nearly IDENTICAL to the PS2 versions. For those not up to speed (aka casual gamers), they may even believe the Wii has been around some time and is about ready to go judging soley on the appearance of the games...

I don't know, what do you guys think?
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drywall 10 Apr 2007 19:40
3/5
The devs didn't see the Wii's success coming. Now that the install base for the system is huge and growing, so its a sure thing to develop for the system. Every developer wants in, so expect in a year or two a richer library of games. But right now, with all the big titles prepped over the last couple of years for the other 2 systems, there is an appetite for Wii games that is being filled by mediocre games. A lot of games are pretty bleh outside of Nintendo's first party, but they are selling well, since there isn't much competition for shelf space.

Developers know if they can crank out a game fast by cutting corners, its both cheaper to develop and far more profitable to get it on the shelf before other games start filling the sparse Wii shelves. Any company that made a quality game for Wii and was ready to fill this drought is laughing all the way to the bank. When the shelves fill up with titles, expect quality to dictate sales, but until then speed will be the most profitable route for developers to cash in on the Wii's success. The time of cheap ports and rushed games will inevitably come to an end, and much of these profits will inevitably go into better Wii titles.

The only danger to the Wii is that the better titles developed for the other systems (before the Wii/PS3 lauch proved the Wii's success) will be coming out beside the Wii's weaker lineup. Fast games to develop that still maintain quality (Guitar Hero 3, etc) and Nintendo's killer first party lineup will carry the system this year, but the year after that expect to see the big bucks put into Wii development finally rearing its head. In the meantime, I expect Resident Evil: UC to be somewhere in the middle of the spectrum of rushed and quality. The graphics won't be as great, not because of the Wii's system performance, (as the Wii > GCN as far as graphics performance) but because for this game to show up on the shelves as fast as possible, less days are spent on polishing its look.

In short: Game Drought + Huge Install base + Unprepared developers = Games on the shelf got here too fast.
soanso 11 Apr 2007 08:27
4/5
Why do Wii games have such poor graphics? Honestly they are worse than the Gamecube graphics by a long way. Are devs just not bothering to put much resources into visuals or what?
majin dboy 11 Apr 2007 08:54
5/5
soanso he has just explained that in the post above.

the wii is a lot more powerful than people think.
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