He's an unlucky guy, that John McClane fellow. It seems these days that he can hardly take a trip to the shops for a pint of milk without ending up slap bang in the middle of a terrorist attack, and for some reason nominated as the only bloke capable of thwarting the miscreants' plans. It's surprising then that there haven't been more Die Hard games like this in the past. The recipe of one man with a gun against a million and one terrorists is exactly what makes up your average first-person shooter.
The story behind this game is pretty simple. Five years after the events of Die Hard with a Vengeance, calamity-stricken McClane is back working the streets of LA, as is his daughter Lucy. Taking after her father, she has joined the police force and at some point along the line has ended up getting herself into a whole heap of trouble. Who's gonna sort it all out? Welcome to the party, John.
Designed with console users in mind, the control system in Die Hard Vendetta has been developed to take full advantage of the GameCube's controller. Our John can jump, crouch, climb ropes, push and pull objects, lean around corners, and squeeze through narrow gaps. Switching to Stealth Mode will help him avoid the enemy, or Action Mode can enable him to blaze through the action, firing from both barrels.
A strong emphasis on AI has been placed throughout the game. Using a stimulus system, the characters react to their surroundings through sight, sound, pain, and even heat. All characters in the game have their own unique memories and can co-operate with others to engage in combat as a team. And just like real life, capturing a group's leader will result in the rest of the group standing down.
Emphasised by some impressive cinematics, Die Hard Vendetta is an explosive title indeed. This is to be expected, surely, though. Can you imagine John McClane leaving anything but total destruction and devastation in his wake? We think not.