Later levels of
Uncharted take place in a series of buildings: castles, churches and the like - they really are beautifully modelled and textured. But the quality of the architectural modelling brings into stark relief some of the other graphics.
In a post-
Heavenly Sword world, my expectations of character acting have risen considerably.
Uncharted’s main characters for instance, feel a little plastic, whereas some of the enemy characters, should you have the misfortune to get up close to them, are splendidly detailed. The lead characters’ facial animations seems more like a set of standard animation libraries - "smile" or "raise eyebrow" - than the result of motion-captured acting.
However,
Uncharted does have a good solid story that is well scripted and well paced. Cut-scenes are not overly long, and the dialogue is well written enough to maintain your interest throughout them. And, while the cut-scenes don't use the game engine exclusively, facial close-ups are pre-rendered, they do segue into and out of the game well.
Effects like fire and explosions are also massively uneven throughout the game. Some of the early explosions look like Ray Harryhausen effects, while the swinging fire baskets later in the game are fabulously beautiful. The result is a game that is inconsistent from a graphical point of view – but what this means is that is that we have a great looking game with a few spotty patches, rather than the other way round.
As I came to the end of
Uncharted, the game brought out its surprise ending, which
is a surprise and changed the play-style for the final few scenes. This caused me to reflect on how linear the gameplay had been to that point. There were a few set-pieces that could have branched the gameplay - but they seemed not to. If you play them "wrong" you just die and have to go back and replay them.
This cements the feeling that this game, although very well realised, has been rushed out to fill a
Tomb Raider-sized hole in the PS3’s Christmas 2007 release schedule. That's not a bad thing per se, but it just means that if it hadn't been working against that deadline, Naughty Dog might have been able to take these excellent foundations and build something truly outstanding on them. As it is,
Uncharted is an extremely good game, but not a truly great one.
SPOnG Score: 86%
[b][i]Conclusion
Uncharted is a very playable, and very enjoyable game. It's the most fun I've had with a PS3 for some time. But it’s also a short game and feels rushed. It left me feeling happy, but unsatisfied. I liked what I got, but I wanted more and I felt like I was entitled to more.[/i][/b]
Footnote
±A short way into playing
Uncharted: Drake’s Fortune, I was struck by a remarkable similarity to another game. I thought, not particularly hard and not particularly long about what game it might be; to be honest, it came to me quite quickly. I then asked myself, “How did
Drake’s come to be so massively derivative?” The following scenario occurred to me...
…a dimly-lit, smoky, late-night meeting at Sony Computer Entertainment Developer Liaison. Clearly this meeting was held before July 1st 2007, or the air would be less smoky, but as the subject matter, and the development lead-time of PS3 games will bear out, this meeting would have indeed been held before July 1st 2007.