The most important thing to do when making a blatant rip-off of
Tomb Raider± is to find a reason to be raiding tombs. Lara clearly has laid claim to the bored aristocrat hobbyist territory so, in
Drake's Fortune, a familial connection to famous slave-trading pirate, Sir Francis Drake, is concocted.
The premise is that, in a manner similar to Elvis and Jim Morrison, ‘Old Drakey’ (as I'll call him, because it's not at all catchy, it's actually quite annoying, but it makes him sound far cuter than the murderous slave-trading pirate he was) did not actually die of dysentery on January 27, 1596. Let me be clear here, no-one is claiming that Jim Morrison or Elvis (Presley, not Costello) died in 1596. What these characters, and now Drakey, reputedly have in common is that they did not die on their supposed date of death.
According to the frankly implausible but jolly rip-roaring (in a
Boy's Own way) premise of
Uncharted: Drake's Fortune rather than dying the childless death that is more often a real sailor's lot, Old Drakey went on to spread his seed onto fertile ground and sired an heir. Some 500 years later, our hero, Young Drakey, who we will refer to by his forename, Nathan, has managed to "persuade" a clearly third-rate TV channel into funding his expedition to find Old Drakey's coffin.
It is during this expedition that the game opens with a shoot-out on a boat somewhere in the Caribbean, or somewhere equally balmy. My inference as to the state of the TV channel/production company funding Nathan's little paternity search hinges mainly on the fact that its film crew is one woman with a hand-held camera. That woman is Elena, and she is Nathan's sidekick through much of the adventure. On a few rare occasions you actually control her (and her weapon) while Nate pilots a vehicle.
Nate and Elena discover Old Drakey's casket but are quickly set upon by murderous pirates who sink their ship and (empty) coffin with it. Before the sarcophagus is lost, Nate pockets a copy of Old Drakey's notebook. This is a small, (probably) moleskin-bound volume in which the old pirate noted various ephemera like bets he had with members of his crew, and clues to all of the puzzles you encounter in this game (which was prescient of him).
This opening level acts as scene setter, and training level. It's your task to shoot the baddies as they attempt to board your ship. The shooting is close up and the high-res graphics give a viscerally satisfying splatter of blood as you hit your mark. Headshots are especially rewarding, not only for the pride you get in your accuracy but also because they usually drop an opponent in one shot saving valuable ammo. The value of this will become apparent later. Not later in this review - you won't be needing any ammo to finish the review.
As the boat sinks, our hero and heroine are rescued by friendly "Sully" Sullivan whose Gablesque charm hides a roguish side. Can he be trusted? This is a review, not a walk through, play the bloody game!