Reviews// Blinx 2: Masters of Time and Space

It's that time again

Posted 10 Dec 2004 12:56 by
There has always been an inexplicable connection between the ability to jump up and down repeatedly and the need to obsessively collect shiny things: often stars, coins or crystals. Blinx 2 is no exception, the cats and pigs contained within can leap with the best of them; and therefore they have a constant craving for, in this instance: medals, coins and crystals. But, as with all other contemporary platform games, developer Artoon has recognised the need for something a little more exciting in addition to these platforming foundations.

Following a similar precedent to that set by Insomniac and Naughty Dog with their respective (and rather good) PS2 platform-adventure titles, Artoon has injected a hefty dose of uncut catnip right into Blinx’s gameplay jugular, in an effort to elevate it from more generic platforming ballast. This shift forwards has also seen the less than charismatic Blinx himself reduced to a cameo role, observing the player's own customised team of time-sweeping cats from the comfortable surroundings of the irritatingly childish cut-scenes. The time-control concept is back in the same guise as before though, and this time we're introduced to the concept of space-warping as well… as you should have gathered from the title. But it’s not as Stephen Hawking as it sounds; quite the contrary, because Blinx 2 is an extraordinarily simple game.

In principle, Blinx 2 sounds like it should be a lot of fun. Half of the missions are played through as the time-sweeping cats; using their vacuum-cleaners to snort up and then ejaculate random objects at enemies. Time can be re-wound, paused, and forwarded to solve puzzles and manipulate awkward battle scenarios. There are end-of-level bosses and nicely designed environments. The other half of the missions, interwoven into the story a la Getaway, are played through as the Tom Tom Gang: dastardly, thieving pigs with a talent for stealth and plenty of originally-designed weaponry. In a Sly Racoon style, there's the pre-requisite sneaking in shadows, and some puzzling and shooting thrown in for good measure. Further in, the Tom Toms even have their own customisable tank. The graphics are nice, if lacking any particularly distinctive stylistic hallmarks, and there are multi-player battles and two-player co-op. It sounds just like the sort of thing to fill that blatant gap on the Xbox roster.
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Comments

Autobot 11 Dec 2004 03:03
1/3
The last Blinx Game was considerd too hard and now this one is considered too easy. Now If Artoon can just have an option to shut off the help then they might be in business. I have yet to play the game but I was really excited to see a sequel to one of the most imaginative and clever platformers around. I still am interested so I will rent it before I think of buying it. I loved Ty the tasmainian tiger if that helps people understand my mind set.
SPInGSPOnG 11 Dec 2004 08:16
2/3
Halfwits and children would love it


Dude, that makes it, like, totally the perfect Xbox game.
PresidentEvil 11 Dec 2004 08:34
3/3
Now I'm confused.

This was my FAVORITE computer video game. I was just so danged good at it.

I used to sit in the Oval Office until way after bed time playing it on my solid platinum diamond encrusted Xbox, that was a personal present from Bilbo Goats. The one that came with the card that said "Thanks for calling off the supreme court, here's to no more of this -anti-trust nonsense. Now if you could just stop schools buying Macs, you can have the negatives back."

Every time I ran into a problem in Blinks Too, somehow the solution would just come to me. I'd hear a voice in my head that just sort of made the answer clear to me. This didn't surprise me at all, because I hear voices in my head often, usually saying things like "Bomb some towel-heads" or "Make some poor people unemployed and move their jobs to somewhere that you might want to bomb later". Sure the voices in Blinks Two sounded different, but they were basically the same... compelling me to do things I'd be far too stupid to do on my own.

Now it turns out that it was the game manipulating me. This is a hideous erosion of my personal liberties, and it annoys me. Rich people should NOT be told what to do by anyone. It annoys me nearly as much as when I'm boning Mrs Bush and I hear a voice in my ear, and it turns out to be Dick Cheney giving me instruction in love. Get off my hairy ass Dick, and find your own Bush to slip into.
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