The main game deal (as provided by the Arcade mode) is – Pick a Ferrari with free girl then drive as fast as possible through a selection of five of the 37 available stretches of road: which sounds like pretty standard stuff.
No no, face that way!
But it’s the style of driving that’s important. And as mentioned, this style is so drift-heavy that it immediately smears an enormous grin across the player’s head as it fills with digitally-induced seratonin.
And in this, the outright Seganess of Outrun 2 is unmissable. The way it looks, the way it sounds, the way it plays: Sega radiation is seeping unchecked through every pixel in this game. Again showing its somewhat tenuous blood line shared with the Sega Rosso–developed Initial D, drifting around corners makes you go faster. And as with, say, Daytona, the drift is activated by letting off the gas, tapping the brake, then full gas and into the corner. The patented Sega drift technique has returned in exemplary form.
Mmmm... drifting...
What’s even better is that these crazy driving styles can be enjoyed on the tracks they were originally born to. Scud Race and Daytona 1 and 2 have all lent unlockable bonus tracks to Outrun 2, and the resulting incestuous cross-pollination resembles pure bred Sega nobility.
Yet Outrun 2’s drift mechanic is far more intuitive than those of its predecessors, albeit totally unrealistic. During extreme drifts, the car’s back bumper may actually be wandering out in-front of the bonnet, as you slide around corners admiring the landscape behind you. But it just works: the drift is managed by a combination of opposite-lock steering and the amount of gas you apply. If you drift out too far, simply apply more gas, as with any other racing game; although the level of control afforded in Outrun 2 means that drifts are more easily managed than most. The main challenge is that if you’re pacing down a motorway sidewards, you’ll take out the traffic in the lanes either side of you. But once you’ve mastered how to do this without collision, particularly in the first person perspective, it gives you the opportunity to gaze in wonder at the detailed graphics normally reserved for folk in the passenger seat.