Another neat feature amply demonstrated by Pictochat was the DS' wireless connectivity, which is rapid and effective (what more could you ask for?). This is bound to be a principal feature in many games to come, as it invites multiplayer action of the highest order, ranging from Pictochat-powered Pictionary to a Metroid deathmatch. Whether or not a DS playing a GBA game could communicate with a GBA fitted with a wireless adapter has yet to be confirmed. On a slightly more irritating, high-pitched note, there is also an optional alarm that alerts the lucky DS owner whenever there's another Dual Screener in the vicinity (100 ft to be precise). Someone could be sitting in a crowded waiting room, playing Mario 64 x 4, and a total stranger could be just within range outside say, sitting on a bench, enjoying the same game. Presumably, this feature combined with the built-in mic would also let people use their DS like a walkie-talkie. Not that chatting to a total stranger on a bench outside any waiting room is necessarily something we'd recommend future DS owners to waste their time on, particularly not if such bench-dwellers have large and unkempt beards, glistening with droplets of Kestrel.
Pictochat
Pictochat
Unfortunately, there were no new, hard facts to be gleaned from the London showing. The release dates are still a rather vague Q4 2004 for US & Japan and Q1 2005 for Europe, and as yet, there has been no suggested price guide. It hasn't been revealed whether or not the DS will be multi-region compatible, as all of Nintendo's other handhelds have been, so impatient, import-inclined international individuals may want to stave off that Japanese pre-order for the meantime.
Nintendo are also being rather guarded about how many units they hope - or need - to sell. Although definitive shipping figures for the units are proving elusive, a spokesperson from Nintendo did claim that it would be "quite a few more than Sony's PSP, we're pretty confident". If Nintendo has successfully secured its double-measure supply of LCD's, it would certainly have reason to be so bold. No-one had heard of the DS this time last year, and it already looks like being the most crucial benchmark in the evolution of handheld gaming, as well as being critical to the future fortunes of the Big N.