The broad range of possibilities offered up so far are by no means the only ideas that the DS could incorporate. When quizzed as to what the finished stylus would look like, the technical assistants on stand-by at the demo confirmed that it would basically start life as any other PDA stylus. The touch-screen is programmed to receive a physical signal that is the same size as the stylus nib, so even if the player uses a finger, surprisingly accurate control can be achieved. However, they also agreed that game developers could just as easily bundle a customised stylus, with a different shaped nib, for use with a specific game. Indeed, developers could even place a plastic template over the touch screen to emulate a whole raft of extra buttons.
Metroid Prime ... ROCK ON!
Left-handed people have also been catered for. The D-pad functions can be mapped across to the four digital buttons on the opposite side, which are laid out accordingly. So if the stylus is in the left hand, there won't be any need for complicated arm-over-wrist limb-contorting.
On a similar note, it is hoped that Nintendo do cater for the, umm, bulkier end of the market. Ham-fisted folk with enormous thumbs could encounter difficulties when using the prototype stylus for more intricate controls. The Pictochat demo, for instance, certainly necessitated slender digits. In the instance of this particular writer, every 'postmodern Rolf Harris-ian' style doodle created was instantly and inadvertently erased by an errant little finger crushing up against the touch screen. This is something that could be solved simply by using a bigger stylus with a longer nib. Although the DS is primarily a games machine - and one which will probably reach school playgrounds before office canteens - if it can be sensibly handled by adults, then it could easily incorporate more obvious (and tedious) PDA functions.