Time was the Game Developers Conference saw little or no interest from the established platform holders. They all had their respective market share and seemingly cared little for the coders at gaming’s coalface, focusing their attention solely on the money men within publishing.
The launch of the PlayStation 2 for example, shipping before finalised development kits and software libraries, made the job of creating games for the second Sony machine all but impossible and severely hampered the quantity and quality of first-generation software.
GDC 2005 has seen a complete revolution in the treatment of developers and the respect offered their opinions. Microsoft and Sony have both been bending double to impress the development community with promises of ease of use and unparalleled support from the hardware creator.
Sony, reating to Microsoft’s XNA-powered push, has released its own assurance that come PlayStation 3 launch, development studios will have everything they need to release top-notch gaming software with ease.
"The Cell is a complicated piece of machinery," said Mark DeLoura, manager of developer relations for SCEA. "What we can to do to make it easy for you, we'll do...We don't want to make you learn a new API (application programming interface) every time we come out with a new chip."
During his address, DeLoura underlined the fact that the Cell graphics will rely on a variation of the standard OpenGL library, already standard for PC game development. Sony and the software consortium The Khronos Group will be developing Open GL/ES, a dialect of OpenGL optimised for PlayStation 3 games content.
However, Sony fell short of offering the same level of support Microsoft has pledged developers of Xbox 2 software. As readers of SPOnG wil be aware,
Microsoft has promised almost bottomless support via a new XNA dedicated studio.With Nintendo president Satoru Iwata about to take centre stage, the Kyoto giant better have more
than a new Zelda video and a DS online announcement up his sleeve.