Wedbush Morgan analyst, friend of the industry, media star and apparently workaholic Michael Pachter has defended his comments regarding game developers and 'Crunchtime'. He was taken out of context.We all thought he said things like, "If your complaint is you worked overtime and didnt get paid for it, find another profession"... and I do get that it is a bad and unfair business practice to work 18 months non-stop overtime, I dont think anybody was entitled to overtime pay.
What he meant was:
"While I don't like to see workers treated unfairly, I have to acknowledge professionally that their recourse is to unionise or quit. I don't think unions work in the game industry, so I suggested that they quit."
The option for the employer to create a working environment, to schedule professionally and the bear in mind that all video games are created by teams of people doesn't seem to enter his thinking.
Maybe this is because he is too busy. He tells
NextGen:
"I travel 60 nights away from home per year, with 48 constituting client visits," he continues. "On those days, I work generally from 7am til 10pm. I travel exclusively on my own time, so when I go to New York in a few weeks, I'm on the 4pm flight, landing at midnight in Manhattan.
"I work around 70 hours a week half the time, around 78-80 hours a quarter of the time, and around 90 hours a quarter of the time.
"No complaints, I'm extremely well-compensated."
Ah...
Do you work in game development? What's your opinion? Tell us in the Comments below.