Capcom producer Masachika Kawata has revealed a few more details about the development process of the publisher's newly-announced Resident Evil shooter, Operation Raccoon City, urging that the game is a "spinoff" with "tons of horror elements."
Talking to OPM France, Kawata suggested that the four-player squad-based shooter points to a heavier focus on third-person action. "For us, it's about a new direction for Resident Evil
. It's kind of a spin-off. That's why it doesn't have a number. It's not necessarily entirely in the canon, but it's totally immersed in the mythology."
The game is being developed by SOCOM
studio Slant Six, and the idea to approach them came to Capcom during production of Lost Planet 2
. "We didn't have any other teams internally to work on it. Western studios are known for their ease of development, and in terms of gameplay, this genre.
"We just bought a studio in Vancouver (Blue Castle) and when we were looking for external partners Blue Castle talked with Slant Six, and they were well known for their online games and their coding skills. We met them and they were big RE
fans. A good starting point!"
Capcom promised a "dark and sinister" approach to the game despite its heavier slant on action. Guess we'll soon find out!