According to design director George Andreas of Microsoft-owned Rare, "Shooters work the way they do at the moment because they’re based around the original Xbox 360 controller." It's a somewhat controversial take on how FPSs have evolved, however, if you're owned by Microsoft what else would you say?
Andreas was talking about developing a shooter for Natal. Now, this is something that's had us stumped for quite some time: grenade throwing, strafing, let alone sniping all look a tiny bit problematic using the new controller.
Can it be done? "Of course you can", says Andreas, "Will it be exactly the same as something you’re used to on a control pad? The answer to that is probably not, but does that mean it’s better or worse? Well we’ll see what we can do."
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