It looks as though investor-pressure is seeing publishers back away from PlayStation 3 software during the early phases of the machine's launch, preferring instead to back Nintendo's Wii, the latest home console from the Game Boy-famed games giant.
Publishers are all turning in financial reports, no doubt slightly optimistic Q1 offerings with egged projections to investors, that show loss after loss after loss. The highest-profile to date has been that of Electronic Arts,
which filed a loss of $81m causing analysts to remove confidence in its stock, a situation almost mirrored in the Activision camp late last month in spite of the company scraping a slight profit.
It is becoming an open secret that publishers are shying away from the compounded risk associated with supporting two 'traditional' next-gen launch platforms within 12 months, namely that of the Xbox 360 and the PlayStation 3. Microsoft remained quiet on its anticipated shipping figures, allowing analysts to make their own predictions,
predictions that proved way off the mark.And because of this lack of information, no doubt encouraged by a Microsoft third-party relations team which has come in for hefty criticism from every supporting publisher (albeit in guarded public words and in off the record mutterings) there was simply too much launch software for the Xbox 360. Publishers readied offerings for a non-existent audience. Those able to buy hardware, opted only for the safest game purchases and everything else was left on the shelf.
It is looking likely that third-parties are shying away from day-one PlayStation 3 support, preferring to back Nintendo's 'new-gen' Wii offering. See, for example, recent comments from Atari CEO Bruno Bonnell suggesting the embattled French company will risk nothing on PlayStation 3 shipping figures, stating in a recent interview, "...we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point."
Bonnell highlights the potential shift towards Wii development, believed to be an emerging practice amongst a number of major third-party publishers, explaining that Atari is "...accelerating some of the Wii titles, because with the technology being so close to the GameCube, we are able to effectively convert teams faster than on PS3."
SPOnG would predict that right now, third-party publishing strategists are recommending if not demanding a significant shift in resources away from PlayStation 3 development and towards the more cost-effective Nintendo platform. As we have seen, the Xbox 360 has seen losses of its own, with THQ killing (dare we say whacking?) The Sopranos for the Microsoft platform and Vivendi following suit, canning a planned 360 version of Scarface.
Although Nintendo fans may see this as only good news, come Wii launch they may well find themselves bitterly disappointed as publishers cram shelves with gimmicky rushed software claiming to make use of the Wii's unique interface, but in actually offering little more than filler gameplay within heartless software releases.
Let's not forget that early DS software from third-parties was almost universally appalling, with titles from Activision and Electronic Arts, flagged as works of genius by Nintendo of America at the time, representing little more than beefed up GBA code with pointless use of the touch-screen thrown in very much for its own sake.
Indeed, although the Wii may be sapping development resources away from the PlayStation 3, it might be taking only it's dead wood with adopters of the Nintendo platform looking set to be dazzled by huge shiny pile of what might largely be sub-standard crap. To kick off with, of course, the Nintendo first-party games, Zelda, WarioWare, Metroid, will float the machine with some of the best games available anywhere, though what to expect from third-parties is anyone's guess. SPOnG has seen glimmers of what we can expect from some corners, with
Sega's Super Monkey Ball for Wii one of several titles worthy of a punt.