Softimage announces new game development tools for Sony PlayStation 2

New platform development kit speeds-up and simplifies the creation of games animation and effects.

Posted by Staff
Softimage Co., a subsidiary of Avid Technology, Inc. announced today the immediate availability of a new suite of utilities and tools designed to speed-up and simplify the creation of games animation and effects for the Sony PlayStation 2 platform. This new Platform Development Kit (PDK) for the SOFTIMAGE|XSI software brings the industry's leading nonlinear 3-D production environment directly into the hands of PlayStation 2 title developers and artists, offering them unrivalled in-context control over their art and dramatic productivity boosts.

The SOFTIMAGE|XSI PDK offers games artists an advanced suite of tools and libraries that deliver a robust asset-previewing and delivery platform for SOFTIMAGE|XSI artists and developers working on the PlayStation 2 system based projects.

In addition, the new PDK allows users to create and edit shaders directly from within the SOFTIMAGE|XSI software with immediate on-target feedback. This greatly reduces creation, iteration, and validation time and gives artists the most accurate possible review feedback.

Softimage's PDK contains support for the PlayStation 2 on-target previewing via Sony's monitor and viewer applications. The PDK also features a File Tool Kit (FTK) for flawless integration of the dotXSI file format to facilitate the integration of the SOFTIMAGE|XSI software into any interactive media pipeline. In addition to the viewer and the FTK, the SOFTIMAGE|XSI PDK also includes a wealth of add-ons for simplifying the creation of surface and texture effects - making it easy to build rich, custom real-time shading effects for the designated platform, while allowing tight integration with the SOFTIMAGE|XSI v.3.0 environment.

The SOFTIMAGE|XSI PDK for PlayStation 2 includes:

  • Support for Sony Computer Entertainment graphics libraries.


  • Dedicated SOFTIMAGE|XSI Real-Time Shaders for authoring of sophisticated rendering effects.
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