Metal Gear Solid 3: Snake Eater 3D - 3DS/2DS

Also known as: Metal Gear Solid 3: Snake Eater 3D

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Metal Gear Solid 3: Snake Eater 3D (3DS/2DS)
Also for: PS2, Xbox
Viewed: 3D Third-person, floating camera Genre:
Strategy: Stealth
Combat Game
Media: Cartridge Arcade origin:No
Developer: Konami Soft. Co.: Konami
Publishers: Konami (GB)
Released: 9 Mar 2012 (GB)
Ratings: BBFC 15
Accessories: Circle Pad Pro


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Metal Gear Solid 3: Snake Eater

Metal Gear Solid: Snake Eater 3D is a first-person reboot of the classic Hideo Kojima and Konami 'Snake Eater' game that graced the PlayStation 2 so successfully – this time for the Nintendo 3DS.

The game is set in a Soviet Jungle in 1964, two years after the Cuban missile crisis, and stars the ever-stealthy fighter, 'Snake'. This is not simply an espionage/stealth game, it's also one of survival.

Snake, if that’s who he really is, must infiltrate the jungle setting in order to rescue and return a scientist being held against his will. Starting on the outskirts of a military base, the player must use their stealth skills along with the foliage and shade of the jungle to achieve the goal. As the game progresses, Snake must battle old and new foes, as well as encountering a series of boss battles.

The 3DS brings the jungle’s dense foliage and craggy outcrops into play as immersive cover, both helping the player to hide but also making the enemy less visible. The 3DS's split-screen is well-used, enabling quick access to Snake’s inventory, which is to be found below the main action.

Metal Gear Solid: Snake Eater 3D also supports gyro synchronization, for skilled actions such as balancing on narrow ledges. Targeting enemies comes with the addition of Circle Pad Pro-compatibility, with the second Circle Pad allowing users to target distant enemies.

Also lurking or attacking from the jungle are animals that Snake must battle and also , if he is to survive, store the meat of for rations.

Adding to the PS2's version is the “camouflage photography system”. Within the game, Snake can alter his outfits to match and blend in with his immediate environment and the possibilities can range from brick-coloured fatigues within buildings, to the classic camouflage khakis of the jungle. Using the 3DS's camera players can take a picture of real-life items and create a camo suit based on them.