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Viewed: 3D Third-person, floating camera Genre:
Adventure: Free Roaming
Media: DVD Arcade origin:No
Developer: Sucker Punch Soft. Co.: SCEE
Publishers: SCEE (GB/GB/GB/GB)
Released: 13 Nov 2009 (GB)
28 Sept 2012 (GB)
Unknown (GB)
29 May 2009 (GB)
Ratings: PEGI 16+
Features: SIXAXIS Motion Sensitive, DualShock 3 Vibration Function


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inFamous, like so many other games, is set in a post-apocalyptic dystopian future. What sets inFamous apart from those other games is that in inFamous, you have the power of electricity at your fingertips. NO! Not like being able to flick a light-switch. In inFamous, you have real power, and as we all know, real power corrupts.

In the game, you (playing bike messenger Cole McGrath) have to navigate around the ruins of Empire City. The city is in ruins due to an explosion that happened to be caused by a package you were carrying.

After the explosion, the city falls into chaos as the cops pull out and leave the gangs to take over. Federal government claims to have the situation in control, but in reality, they have blocked exit to the city in the name of "quarantine". The gangs have mutated into powerful murderous creatures.

On top of all this, your girlfriend's sister was killed in the blast, and she blames you. And your picture is being broadcast as one of the terrorists that caused the whole mess.

The only upside to all this is that, like the gangs, you seem to have mutated too. You now have the power to shoot lightning bolts from your hands. You can shoot a blast wave from your hands too. As you progress through the game, re-activating the power grid in the city, your powers develop, enabling you to glide along power lines or to throw shock grenades.

After teaming up with the mysterious Moya, you must track down the cause of the explosion, and make sure the awesome weapon is kept out of the wrong hands. Your task is made all the more difficult by the hordes of gang members, but the public is against you too... at least at first. Whether things remain that way is up to you, since the game has a Karma system that enables you to make "good" or "bad" choices at vital points.

Travel around the city is via one of the most fluid and fun "parkour" style systems we've yet seen. The roof running, wall climbing and jumping is simple and intuitive, and it enables you to use the sprawling open-environment of the city to full effect.