Reviews// Gran Turismo 5

Posted 10 Dec 2010 17:38 by
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To start off with you are presented with a list of all the active rooms (i.e. races) available. These rooms allow people to chat amongst themselves and practice on a chosen circuit (by the host, there is no voting in this game) before each race. You can filter all these rooms (typically there are about 50-100 at any given time) via the three filters on the left side of the screen - track, region and skid recovery force.

The problem arises when you host a race; you can specify the type of cars, track and horsepower limitations, there’s no way of filtering on these outside of each room. So, I ended up joining and leaving room after room until I found one I could race my chosen car around.

Then as I was participating in a pre-race practice session, the room owner decided to change the car limitations to - Lotus cars only - which unceremoniously kicked me off the track and back to the room. Also I had a host change the track in use without any notice whatsoever.

One minute I was belting down the main straight on the Fuji Speedway, then the screen went black and the High Speed Ring started to load. WTF? Soon after this I was then informed that “due to heavy network traffic there are problems connecting me to a room.” Uggh, this is not fun at all.

Another problem with Gran Turismo 5’s multi-player is you need to have played a lot of the single-player game in order to:

(A) Have the right car to be able to enter a race.

(B) Have a snowballs chance in hell of winning.

Many of the most powerful and commonly used cars in multi-player either cost a massive amount of money (Pagani Zonda R ’09 at 2.6 million Cr.) or have to be unlocked (Bugatti Veyron and most of the Le Mans cars). Unless you’ve completed a lot of the A and B-spec races you won’t have these cars and can kiss any chance of a race win goodbye.

Then I had the misfortune take part in a race involving the Red Bull X1 car, which nearly lapped me, twice, in three laps. No, my car (and driving) is not that shabby! The Red Bull X1 is the ultimate Formula 1 car which, unless you’re driving one, you have no chance of beating in a race.

Acquiring it takes a serious amount of commitment as you need to complete the “Sebastian Vettel Challenge”, which appears at level 30 in the single-player game. Yes, grinding races for experience will be required to get to level 30 in case you were wondering.

There is also an alarming amount of people driving the wrong way around many of the tracks seeking out head-on collisions. Suddenly I’m playing Gran Turismo Dodgems. Now that Polyphony Digital has added car damage to the online races, this frequently means the end to your race winning chances. Unfortunately, there is nothing you can do in-game (there’s no setting for forward racing only) to stop this depressing behaviour happening.

Just when I’d almost given up hope for Gran Turismo 5’s multi-player, I come across a room advertising a full 24-hour Le Mans race around the Circuit de la Sarthe. Eight people had signed up tto take part in this race. Now that’s commitment. Even with the balked multi-player experience as it stands, people are still prepared to stick with it. I decided not to join them; turns out I didn’t have the right car anyway.

Conclusion
Whilst there is a hugely entertaining driving game buried within Gran Turismo 5, it takes some serious commitment to unearth it. Whereas game design and execution has moved on in the 13 years since the first Gran Turismo game, Gran Turismo 5 is still stuck in first gear. If you have the time and the patience and have a healthy interest in cars then Gran Turismo 5 is for you. Otherwise, steer clear.

SPOnG Score: 72%

This has been a guest review by Nick Silversides - a games blogger from The Average Gamer.
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Comments

Parapraxis 11 Dec 2010 02:22
1/13
"stupendously dumb opponent AI."
GTFO
Bukkow 11 Dec 2010 02:25
2/13
I feel that the game is Japanese through and through, and unfortunately, to the majority this isn't acceptable.

Call them naive, call them plain stupid for not allowing a forward only setting on online races, or maybe they genuinely don't expect anyone to be ludicrous enough to do it. It's a sad world when games design has to be as much about preventing idiots spoiling the experience as it is making a game for the love of it.

The Americanisation, and 'progression', is in actuality stagnation of the industry, with too much emphasis on convention, fear of change, and lack of tolerance for anything that doesn't fit into the narrow bands of conformity. CoD's entirely repeatable sales are testament to this.
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traind 11 Dec 2010 03:39
3/13
Nice review. I agree with most of your comments but I also fit into the group that is still enjoying the game--despite the numerous design failures. By the way, if you are at the cornering limit and apply brakes it shifts the weight forward, thus you lose traction at the rear. This has happened to me at the track. Either brake in a straight line or trail brake carefully...
In regards to pressing right 7 times then X... 11 Dec 2010 04:29
4/13
In regards to pressing right 7 times then X...

You can press O once then right once ( i think it is once) then X.

Stopped reading the review at that point.
stupendously dumb AI?? 11 Dec 2010 10:21
5/13
are u serious??
if u havent realised, ur not supposed to barge into cars by their sides and use them to turn faster. in real life , that breaks cars, and that equates into u spending money!!! and if u try going from the inside and not touch any of the cars, ur not gonna make the turn fast . seriously get a decent car, do a few trackdays, then try writing an article about a car simulator
gt 5 lover 11 Dec 2010 14:42
6/13
1000+ cars 70 tracks and only just over 120 races complete fail.... what was kaz thinking
LOL 11 Dec 2010 19:42
7/13
...I laugh at you and this pathetic review. :)
period 12 Dec 2010 22:02
8/13
@stupendously dumb AI?? I tihnk you're mising the point of that the reviewer makes.since the first GT there was this fatal flaw in its design - that you *can* use cars or barriers as a crutch to taking corners fast. yeah you can't do that in real life, but in GT you can and makes it super easy to cheat. for antying that claims to be a simulator, this = fail.
Nayhem 13 Dec 2010 02:25
9/13
Extremely disappointed in this game. How is it possible that the GT5 prologue that came out like 5 years ago with the ps3 actually has BETTER graphics than this overblown disaster. First FFXIV( Worst. Game. Ever.) and now this. Whats going on with the Japanese all of a sudden? I will say the new wheel is sweet. They finally got the message that we don't all drive in front of a desk and the new pedals are great and don't require carpeting. That being said I'm going back to Forza.
TimSpong 13 Dec 2010 08:53
10/13
period wrote:
@stupendously dumb AI?? I tihnk you're mising the point of that the reviewer makes.since the first GT there was this fatal flaw in its design - that you *can* use cars or barriers....


Bingo! Thanks for understanding that point, reading the review and making your point so succinctly.

Regards

Tim
PreciousRoi 19 Dec 2010 10:49
11/13
Wow. Just, wow.

Beyond the "you'd think as much time and effort was spent on this monstrosity they'd have got it close to perfect" factor, I am shocked that there is not provision to prevent people from going the wrong way around and smashing into other racers...surely they had to have known this would be an issue, or they should have done. Treating your opposing drivers' cars as mobile guardrails might be traditional, but eventually you'd think the "Ultimate Driving Simulator" would evolve beyond it.

And two tiers of cars?!? The game looks fabulous, but some of the car models suck, more or less intentionally?!? I played GT3 A-spec on a borrowed PS2 what, 9 years ago, beat it, and never looked back...I feel better about that decision all the time. I'm hoping the next Forza will be released embarrassingly (for PolyD) soon, and will be even more embarrassingly superior. I gotta admit I was kinda scurred that GT5 would justify the manhour investment, and deliver a gaming experience I'd feel compelled to revert to the PS controller (and find someone with a PS3 to borrow) to experience, or feel left out in the cold. As it is, I don't even feel a chill...
PreciousRoi 19 Dec 2010 11:19
12/13
@Bukkow

Words fail me. Whoops, must have been gas...

I'm not sure your defense of the game has anything to do with the game at all. Just your personal soapbox rant against what you term Americanization. (I went ahead and Americanized the spelling for you) Though I'm not sure how you can hold GT5 up as a purely Japanese game (your words "Japanese through and through") when it features such purely American elements as muscle cars and NASCAR.

Not putting in some way to prevent malefactors from spoiling other's online experience isn't Japanese, its just stupid. If Kazu-kun is so convinced his own excrement isn't olfactorily unpleasant that he (or one of his many minions) hasn't even done basic research on other online racing games and the expected online behavior of the players of such, then he is not a paragon of Nipponese virtue, he's a arrogant ass who allowed his own hubris to negatively affect his own product.

GT bloody well DEFINED the genre, its just a few generations late in online (and has apparently failed to use others' experiences to improve their own product) and coming up short on the interface and quality side in general. It isn't falling victim to "Americanization", its just comparing unfavorably to people's expectations and competing products. The specific issue with people going backwards is likely easily (at least relatively) resolved with a patch, but considering the issue was already well known within the online racing genre, should have been addressed in the release.

Your reference to CoD is utterly meaningless outside of the irrelevant diatribe
PreciousRoi 19 Dec 2010 11:25
13/13
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