Reviews// Gran Turismo 5

Posted 10 Dec 2010 17:38 by
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Gran Turismo 5 even caters for people who don’t want to drive a car at all. Through the B-spec events you can develop your own racing driver(s) who takes your place behind the wheel.

There is an illusion of control from the pit wall as you can issue four different comments (slow down, speed up, overtake, and maintain speed) to get the best out of your driver during each race. On the plus side you can generate money and unlock cars through these events. Personally though, I found it very dull watching someone else drive. I’d much rather do it myself.

I am not The Stig
Because Kazunori Yamauchi (Gran Tursimo director and creator) is a huge fan of the show, the Top Gear Test Track forms part of every license test and gets a special event all to its own.

Whilst the track itself is not inherently spectacular, situated within a big and fairly featureless aerodrome, I was looking forward to driving it for myself. However, as with many things in Gran Turismo 5, first impressions are not at all good. I was forced to drive around the track in slow-ass Volkswagen SambaBus '62. Worse still, I had to race against other slow-ass SambaBuses that collectively produce the most boring race I’ve ever driven in my gaming life.

Touch one of the many red cones, drive slightly off the track or bump another van and you get disqualified and have to start the entire race again. This is sure-fire way to kill people’s enthusiasm. I did discover a shortcut of sorts to the Hammerhead corner that allowed me to overtake about three cars every lap and that didn’t get me disqualified. The Stig would not be impressed, I’m sure.

If you had visions, like me, of testing out a menagerie of supercars around the Top Gear Test Track then you need to unlock the track first by winning in the SambaBus race. This is much easier said than done, trust me. Gaahhhh! Life is too short for this shit. I’ll die of boredom first!

A few more niggles
Generally the foliage that surrounds most of the tracks looks like it was ripped straight from the PlayStation 2 Gran Turismo games (i.e. a bit rough looking). Many tracks suffer from appalling graphical pop-up, with huge sections blocking on right in front of you.

The rally stages in particular suffer most, with giant sweeping vistas of snow and ice appearing from nowhere. You will spend almost the entire game using one (normal view) of the four driving views available. The other views are practically a complete waste of time and effort. That includes the interior view, which although interesting and pretty to look at in the premium cars, does make tracks feel that they are an unusually long way away from you. This is not a feeling I get in a real car.

You really need a driving wheel controller to post a genuinely quick time on many of the tracks. I dismally failed one of the Jeff Gordon (who looks like a Thunderbird puppet in the game) NASCAR challenges because the original PlayStation 3 controller wasn’t sensitive enough. There was no way in hell I was ever going to thread my NASCAR through a tiny corridor of track between the wall and some cones around a bend at high speed. The merest tap on the D-pad or analog stick resulted in a collision with either the wall or the cones which disqualified me.

Standards
The standard cars, which comprise the vast majority (~80%) of the 1,000+ cars in Gran Turismo 5 have been poorly upgraded from previous Gran Turismo games and feature some shoddy graphics. When you compare them with the ultra detailed and truly stunning premium cars, the standard cars look really awful. Gran Turismo 5 would have been a great game with just with the premium cars.

And finally, why do you have to click “OK” to get past the, “Please don’t switch off your console whilst ....blah, blah, blah” message? This stops you from setting the game loading and doing something else technique. Whilst this is not a major thing, it does add that little annoyance that we all could do without.

Nearing the chequered flag
If there ever were a game where the term “less is more” rings true then Gran Turismo 5 is it. The amount of cars included borders on the obsessive and raises the question: “Is building another Nissan car to add the other 15 a worthwhile exercise?”. The pursuit of a gargantuan car collection is at the expense of many of the basic elements of a decent game: reasonable loadings times, well designed menus / interface and decent graphics.

Gran Turismo 5 has the unique ability to look both truly stunning and bloody awful at the same time. The juxtaposition of stunningly detailed premium cars (inside and out) against a backdrop of beautiful tracks with mind-bogglingly dumb driver AI and hideous graphical pop-up out is all very puzzling. Polyphony Digital are guilty of neglecting the whole Gran Turismo user experience at the expense of adding an unnecessary amount of cars.

Multi-player
As with many things in life, the first time you attempt something you don’t always get it right. Gran Turismo 5 is the first game in the series to feature multi-player. In keeping with the rest of the game it’s not exactly bursting with cutting edge design and functionality.
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Comments

Parapraxis 11 Dec 2010 02:22
1/13
"stupendously dumb opponent AI."
GTFO
Bukkow 11 Dec 2010 02:25
2/13
I feel that the game is Japanese through and through, and unfortunately, to the majority this isn't acceptable.

Call them naive, call them plain stupid for not allowing a forward only setting on online races, or maybe they genuinely don't expect anyone to be ludicrous enough to do it. It's a sad world when games design has to be as much about preventing idiots spoiling the experience as it is making a game for the love of it.

The Americanisation, and 'progression', is in actuality stagnation of the industry, with too much emphasis on convention, fear of change, and lack of tolerance for anything that doesn't fit into the narrow bands of conformity. CoD's entirely repeatable sales are testament to this.
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traind 11 Dec 2010 03:39
3/13
Nice review. I agree with most of your comments but I also fit into the group that is still enjoying the game--despite the numerous design failures. By the way, if you are at the cornering limit and apply brakes it shifts the weight forward, thus you lose traction at the rear. This has happened to me at the track. Either brake in a straight line or trail brake carefully...
In regards to pressing right 7 times then X... 11 Dec 2010 04:29
4/13
In regards to pressing right 7 times then X...

You can press O once then right once ( i think it is once) then X.

Stopped reading the review at that point.
stupendously dumb AI?? 11 Dec 2010 10:21
5/13
are u serious??
if u havent realised, ur not supposed to barge into cars by their sides and use them to turn faster. in real life , that breaks cars, and that equates into u spending money!!! and if u try going from the inside and not touch any of the cars, ur not gonna make the turn fast . seriously get a decent car, do a few trackdays, then try writing an article about a car simulator
gt 5 lover 11 Dec 2010 14:42
6/13
1000+ cars 70 tracks and only just over 120 races complete fail.... what was kaz thinking
LOL 11 Dec 2010 19:42
7/13
...I laugh at you and this pathetic review. :)
period 12 Dec 2010 22:02
8/13
@stupendously dumb AI?? I tihnk you're mising the point of that the reviewer makes.since the first GT there was this fatal flaw in its design - that you *can* use cars or barriers as a crutch to taking corners fast. yeah you can't do that in real life, but in GT you can and makes it super easy to cheat. for antying that claims to be a simulator, this = fail.
Nayhem 13 Dec 2010 02:25
9/13
Extremely disappointed in this game. How is it possible that the GT5 prologue that came out like 5 years ago with the ps3 actually has BETTER graphics than this overblown disaster. First FFXIV( Worst. Game. Ever.) and now this. Whats going on with the Japanese all of a sudden? I will say the new wheel is sweet. They finally got the message that we don't all drive in front of a desk and the new pedals are great and don't require carpeting. That being said I'm going back to Forza.
TimSpong 13 Dec 2010 08:53
10/13
period wrote:
@stupendously dumb AI?? I tihnk you're mising the point of that the reviewer makes.since the first GT there was this fatal flaw in its design - that you *can* use cars or barriers....


Bingo! Thanks for understanding that point, reading the review and making your point so succinctly.

Regards

Tim
PreciousRoi 19 Dec 2010 10:49
11/13
Wow. Just, wow.

Beyond the "you'd think as much time and effort was spent on this monstrosity they'd have got it close to perfect" factor, I am shocked that there is not provision to prevent people from going the wrong way around and smashing into other racers...surely they had to have known this would be an issue, or they should have done. Treating your opposing drivers' cars as mobile guardrails might be traditional, but eventually you'd think the "Ultimate Driving Simulator" would evolve beyond it.

And two tiers of cars?!? The game looks fabulous, but some of the car models suck, more or less intentionally?!? I played GT3 A-spec on a borrowed PS2 what, 9 years ago, beat it, and never looked back...I feel better about that decision all the time. I'm hoping the next Forza will be released embarrassingly (for PolyD) soon, and will be even more embarrassingly superior. I gotta admit I was kinda scurred that GT5 would justify the manhour investment, and deliver a gaming experience I'd feel compelled to revert to the PS controller (and find someone with a PS3 to borrow) to experience, or feel left out in the cold. As it is, I don't even feel a chill...
PreciousRoi 19 Dec 2010 11:19
12/13
@Bukkow

Words fail me. Whoops, must have been gas...

I'm not sure your defense of the game has anything to do with the game at all. Just your personal soapbox rant against what you term Americanization. (I went ahead and Americanized the spelling for you) Though I'm not sure how you can hold GT5 up as a purely Japanese game (your words "Japanese through and through") when it features such purely American elements as muscle cars and NASCAR.

Not putting in some way to prevent malefactors from spoiling other's online experience isn't Japanese, its just stupid. If Kazu-kun is so convinced his own excrement isn't olfactorily unpleasant that he (or one of his many minions) hasn't even done basic research on other online racing games and the expected online behavior of the players of such, then he is not a paragon of Nipponese virtue, he's a arrogant ass who allowed his own hubris to negatively affect his own product.

GT bloody well DEFINED the genre, its just a few generations late in online (and has apparently failed to use others' experiences to improve their own product) and coming up short on the interface and quality side in general. It isn't falling victim to "Americanization", its just comparing unfavorably to people's expectations and competing products. The specific issue with people going backwards is likely easily (at least relatively) resolved with a patch, but considering the issue was already well known within the online racing genre, should have been addressed in the release.

Your reference to CoD is utterly meaningless outside of the irrelevant diatribe
PreciousRoi 19 Dec 2010 11:25
13/13
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